Update Statblock Name: Size: Type: Tag: Alignment: Hit Dice: (Custom HP: ) Armor Type: (Shield: ) Speed: ft. Burrow Speed: ft. Climb Speed: ft. Fly Speed: ft. Swim Speed: ft. (Custom Speed: ) STR: (+0) DEX: (+0) CON: (+0) INT: (+0) WIS: (+0) CHA: ...
the "Generate" button now creates 4 NPC cards, or previews, instead of the single stat block of the earlier versions. Dungeon Masters can then choose the NPC that resonates with them, and a new section will appear with the NPC's dynamic stat block as usual, plus an AI-generated backstor...
of an exploding fragmentation grenade must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one. I gave him a gas mask, and I specified this in the features section of the stat block. Is this ...
This gives us two methods to determine the HRDV's CR. However, the first one immediately implies the CR should be 3 since the Veteran also has CR 3. Admittedly, the HRDV has a couple of "tweaks" in addition to the Veteran's block, namely plate armor instead of splint (an ...
As of Fantasy Statblocks v2.0.0, custom layouts may be created in settings. The basic 5e layout will always exist, but the default layout used by the plugin may be changed. Using a Layout A statblock will use the Default Layout specified in settings, unless a layout is specified in the...
What is DnD? Battle Maps Campaign Notes Dice Roller DM Screen Grid Map Make Session 2024 Edition 5th Edition Generators No DM Town Generator Saved Generator Backstory Boss Fight Calendar Campaign City Street Dungeon Maps Dungeon Modules Dungeons ...
World Anvil RPG Block Templates . Contribute to iamromeo/worldanvil-templates development by creating an account on GitHub.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as ...
Let's suppose I want to give to one monster a magic weapon +1 (for example a greatsword +1). How should I indicate it in the monster stat block? Should I write in the actions section something like this? Greatsword +1. Melee Weapon Attack: +prof bonus+str mod+1 to hit, reach 5...
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