The Simple Player Controller can work with Unity's Character Controller behaviour or without it, according to your requirements. When the Character controller is present, character movement and grounded state are delegated to the Character Controller. Otherwise, the Simple Player Controller manages its ...
We have discussed simple movement in several previous tutorials. Making the camera follow the player Select the Main Camera object in the hierarchy. Add a new C# script as a component in the Inspector and name it FollowCamera. Edit the code to be the same as this. using UnityEngine; using...
Based on the above, we can simulate water movement by looping over the mass array and applying these cellular automaton rules to each cell : Take the mass of the current cell and the cell below it and figure out how much water the bottom cell should contain. If it has less than that,...
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