Enter:如果希望粒子在离开碰撞体时触发事件,选择Callback。如果希望粒子进入碰撞体时不触发事件,选择Lgnore。选择Kill可以在粒子进入碰撞体时销毁粒子。 Exit:如果希望粒子在离开碰撞体时触发事件,选择Callback。如果希望粒子在离开碰撞体时不触发事件,选择Lgnore。选择Kill 可在粒子离开碰撞体时销毁粒子。 Radius Scale:用...
决定写这个系列起因于刚才的偶然所见,我发现当前版本的Unity有一个 Utility 标准资源包,里面有一个 FPSCounter 脚本提供了显示游戏运行帧率的基本功能,而我几周前刚刚写过一个同样功能的脚本。“重复造轮子”的挫折感深深刺激了我,鉴于Unity官方并没有对他们的标准资源做多少介绍性的工作,所以我打算对标准资源中几个...
If the scale of a UI element is set to 0, and the element is also deactivated usingSetActive(false), it will not be rendered by the GPU. This is because Unity will skip rendering any deactivated objects, as mentioned inzhuanlan.zhihu.com. If the scale of a UI element is set to 0, ...
但Unity的实现中,并不将此功能归于GameObject,而是归于Transform。这样子有其好处,即进行Transform世界空间坐标运算时,仅仅关心Transform这个组件本身就好了。但坏处是,为了表达父子层级关系,必须引入Transform、居然就被迫引入Position、Rotaiton、Scale这些可能没用的信息了。 重要属性 有一些重要的、通用的属性,也直接定义...
I need to save a players score to display it as highscore and keep it each time the game either is restarted or the scene is restarted. I have the following: public class Score : MonoBehaviour { public static int score = 0; static int highScore = 0; public Text text; public static vo...
RRamp Time(wireless communication) RRead/er RBrunswick-Balke-Callender(aircraft company; manufacturer's symbol) RResuspension Factor RRadial Antenna RConfidential - Restricted Data(TMINS) RUS Revenue Stamp(Scott Catalogue prefix; philately) RCorrected search radius('R nought'; R rounded up) ...
...Unity内置了一些yield指令(YieldInstruction): -)WaitForSeconds 等待指定的游戏时间(游戏流逝时间可用Time.scale调整) -)WaitForSecondsRealtime...跟WaitUntil差不多,只是传入的delegate 满足条件返回 false 后再执行,与WaitUntil返回值正好相反 开发游戏,通常我们都需要支持热更新,而腾讯开源的XLua无疑是目前最好的...
The European Union has demonstrated unprecedented unity in condemning Russia’s actions and in providing support to Ukraine. So far, the EU, its Member States and European Financial Institutions have together provided wide-ranging support to Ukraine and its ...
UnityEditor UnityEngine Other Material.SetTextureScale public void SetTextureScale (string name, Vector2 value); public void SetTextureScale (int nameID, Vector2 value); 参数 nameID 属性名称 ID,使用 Shader.PropertyToID 获取。 name 属性名称,例如“_MainTex”。 value 纹理位置缩放。 描述 设置...
unity References in periodicals archive ? Decision theory and probability calculus are based on ordinary set theory which treats presence or absence (membership) in a binary manner. Ordinary set theory treats membership in a binary manner; an object can be either a member or a nonmember of a se...