决定写这个系列起因于刚才的偶然所见,我发现当前版本的Unity有一个 Utility 标准资源包,里面有一个 FPSCounter 脚本提供了显示游戏运行帧率的基本功能,而我几周前刚刚写过一个同样功能的脚本。“重复造轮子”的挫折感深深刺激了我,鉴于Unity官方并没有对他们的标准资源做多少介绍性的工作,所以我打算对标准资源中几个...
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float scaleX = Mathf.Cos(Time.time) * 0.5F + 1; float scaleY = Mathf.Sin(Ti...
If the scale of a UI element is set to 0, and the element is also deactivated usingSetActive(false), it will not be rendered by the GPU. This is because Unity will skip rendering any deactivated objects, as mentioned inzhuanlan.zhihu.com. If the scale of a UI element is set to 0, ...
transform.localScale =newVector3(scale, scale, scale);//Vector3 offset = mNodes[0].position - start;transform.position = start - (mNodes[0].position - transform.position); } } 开发者ID:NerdsRUs,项目名称:Summer2014,代码行数:24,代码来源:TimelineEventPath.cs 注:本文中的UnityEngine.Quaternion...
Slice scale: The slice scale is a multiplier that’s applied to the image after the 9-slice technique is applied. Note that for sprites, Unity adjusts the-unity-slice-scaleby the sprite’spixels-per-unitvalue in relation to the panel’sreference sprite pixels per unit value, which is by...
开发者ID:wenderRondonia,项目名称:Node-Editor-Unity,代码行数:14,代码来源:PropriedadesUI.cs 示例5: Open ▲点赞 1▼ ///<summary>///Open animation.///</summary>///<returns>Animation.</returns>///<param name="rect">Rect.</param>///<param name="time">Time.</param>publicstaticIEnu...
Unity3D平台 Overview Class Summary HvrApi GetHvrSdkVersion GetHelmetHandle GetControllerHandle GetRenderHandle EnableSvsEffect (Not Supported) EnableHiAnalytics HVRArmModel HVRCamCore UseSkyBox HVRDefCore HVREventListener HVRHelpMessage HVRLayoutCore m_CamCtrObj m_LeftCam...
Adjust SDK v4.0.0 and later to map SDK parameters to ScaleOut parameters. Follow the guides linked below to use this feature. iOS|Android|Windows|Unity|React Native|Flutter|Adobe Air|Cordova|Marmalade|Xamarin|Cocos2d-x|Titanium|Corona Credentials ...
A polynomial a(X) can be efficiently converted into its NTT-representation if the nth root of unity \(\omega _n\) and the 2nth root of unity are elements of \(\mathbb {Z}_q\). In the NTT-representation, polynomial multiplication corresponds to coefficient-wise multiplication. Nussbaumer ...
Unity3D平台 Overview Class Summary HvrApi GetHvrSdkVersion GetHelmetHandle GetControllerHandle GetRenderHandle EnableSvsEffect (Not Supported) EnableHiAnalytics HVRArmModel HVRCamCore UseSkyBox HVRDefCore HVREventListener HVRHelpMessage HVRLayoutCore m_CamCtrObj m_LeftCamObj ...