开发者ID:wenderRondonia,项目名称:Node-Editor-Unity,代码行数:14,代码来源:PropriedadesUI.cs 示例5: Open ▲点赞 1▼ //////Open animation.//////<returns>Animation.</returns>///Rect.///Time.publicstaticIEnumeratorOpen(RectTransform rect,floattime=0.5f){if(rect!=null) {varlayout = rec...
using UnityEngine; using UnityEngine.EventSystems; public class Example :MonoBehaviour{ // Use this to set the new position of theGameObjectVector3m_MyPosition; // Set an externalTransformin the Inspector which is theGameObject’s starting point publicTransformm_NewTransform; ...
panel = Instantiate(Resources.Load<GameObject>("Prefabs/UIPrefabs/ButtlePanel")).GetComponent<RectTransform>(); panel.SetParent(GameObject.Find("/Canvas").transform); panel.sizeDelta =newVector2(); panel.SetSiblingIndex(0); panel.position =newVector3(panel.rect.width /2, panel.rect.height /2,0...
Unity RectTransform.SetSizeWithCurrentAnchors Leave feedback Declarationpublic void SetSizeWithCurrentAnchors(RectTransform.Axis axis, float size); Parameters axis The axis to specify the size along. size The desired size along the specified axis. Description Makes the RectTransform calculated rect be...
13. Adjust the position of the text in the "Rect Transform" Component so that half of the Korean word would be outside of the white box 14. In the Project window, select the "Capriola-Regular SDF.asset" 15. In the Inspector, scroll down until you see the "Fallback Font...
A user interface (UI) allows the user to interact and make selections within your app. In this case, the user will use buttons on the screen to select their pair of glasses and customize the color. In this tutorial you'll do the following: Add default b
#if UNITY_EDITOR LogUtil.Warning("EventArg参数值设置失败,不被支持的参数值类型,仅支持int/float/string/enum/bool/Sprite类型!"); #endif return; } _SetArgumentValue(value,ref argType); } private void _SetArgumentValue(object value,ref SupportableArgType argType) { switch (_type) { case UI...
Position.Inside: case SerieLabel.Position.Center: case SerieLabel.Position.Top: case SerieLabel.Position.Bottom: return TextAnchor.MiddleCenter; case SerieLabel.Position.Outside: case SerieLabel.Position.Right: return TextAnchor.MiddleLeft; case SerieLabel.Position.Left: return TextAnchor.MiddleRight;...
SceneControl控件里实现实现Identify 分享1赞 unity3d吧 liaobudela 新人求助,nullReferenceException:object reference not set...void SetGameState(int state){switch(state){case HERO_IDLE:point = transform.position;GetComponent().Play("Idle");break;case HERO_WALK:GetComponent().Play("Walk");break;case...
A user interface (UI) allows the user to interact and make selections within your app. In this case, the user will use buttons on the screen to select their pair of glasses and customize the color. In this tutorial you will do the following: Add default