开发者ID:wenderRondonia,项目名称:Node-Editor-Unity,代码行数:14,代码来源:PropriedadesUI.cs 示例5: Open ▲点赞 1▼ //////Open animation.//////<returns>Animation.</returns>///Rect.///Time.publicstaticIEnumeratorOpen(RectTransform rect,floattime=0.5f){if(rect!=null) {varlayout = rec...
RectTransform slotTransform = newSlot.GetComponent<RectTransform>(); newSlot.name = "Slot"; newSlot.transform.SetParent(this.transform.parent); float xPosition = slotPadding * (x + 1) + (slotSize * x); float yPostion = -slotPadding * (y + 1) -...
NaN values in Rect Transform when the anchor is set to stretch and all the Rect Transform fields are set to 0 -- - Jul 17, 2023 Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/Game.unity” Scene 3. Ex...
UnityEngine.Analytics UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Events UnityEngine.EventSystems UnityEngine.Experimental UnityEngine.iOS UnityEngine.Jobs UnityEngine.Networking UnityEngine.Playables UnityEngine.Profiling UnityEngine.Pu...
using UnityEngine;public class Example : MonoBehaviour { void OnGUI() { string[] names = QualitySettings.names; GUILayout.BeginVertical(); for (int i = 0; i < names.Length; i++) { if (GUILayout.Button(names[i])) { QualitySettings.SetQualityLevel(i, true); } } GUILayout.End...
panel.SetParent(GameObject.Find("/Canvas").transform); panel.sizeDelta =newVector2(); panel.SetSiblingIndex(0); panel.position =newVector3(panel.rect.width /2, panel.rect.height /2,0); player = GameObject.Find("/Player").GetComponent<PlayerController>(); ...
C# (CSharp) UnityEngine Material.SetTexture - 41 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.Material.SetTexture extracted from open source projects. You can rate examples to help us improve the quality of examp
Position.Inside: case SerieLabel.Position.Center: case SerieLabel.Position.Top: case SerieLabel.Position.Bottom: return TextAnchor.MiddleCenter; case SerieLabel.Position.Outside: case SerieLabel.Position.Right: return TextAnchor.MiddleLeft; case SerieLabel.Position.Left: return TextAnchor.MiddleRight;...
#if UNITY_EDITOR LogUtil.Warning("EventArg参数值设置失败,不被支持的参数值类型,仅支持int/float/string/enum/bool/Sprite类型!"); #endif return; } _SetArgumentValue(value,ref argType); } private void _SetArgumentValue(object value,ref SupportableArgType argType) { switch (_type) { case UI...
(self.app) self.qpart.cursorPosition = (2, 0) QTest.keyClicks(self.qpart, "aaa") QTest.keyClick(self.qpart, Qt.Key_Tab) self.assertEqual(self.qpart.text, 'aaaaa\naaaaaXXXXX\naaaaa') QTest.keyClick(self.qpart, Qt.Key_Tab) self.assertEqual(self.qpa...