在Android4.4之后我们可以修改状态栏的颜色或者让我们自己的View延伸到状态栏下面。
2.2. Call: GodotObject.Set("layer_0/tile_data", some_tile_data) to update TileMap runtime data. 2.3 Then, call: CallDeferred(MethodName.OnGenerateFinish); in order to return to main thread and add the TileMap to the SceneTree.Minimal...
在Godot中, 直接调用方法去 修改secne_tree (添加、删除子节点), 处理图形碰撞等都会造成线程不安全,以至报错:area_set_shape_disabled: Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead. 简单的处理办法就是使用 call_deferred() ...