经过分析,Unity主要采用Deferred rendering,并且在一次Draw Call中渲染尽可能多的物体(比如所有GUI控件可...
unity和虚幻的3D默认采用延迟渲染(Deferred)而godot的3D采用前向渲染(Forward)这导致godot缺少可以访问...
RTL: Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph (GH-80848). RTL: Improve performance by using list iterators for item/paragraph removal (GH-80857). Fix ColorPicker deferred mode not working for sliders (GH-80916). TextServer: Store ex...
VectorView<RenderingDeviceDriver::SemaphoreID>, VectorView<RenderingDeviceDriver::CommandBufferID>, VectorView<RenderingDeviceDriver::SemaphoreID>, RenderingDeviceDriver::FenceID, VectorView<RenderingDeviceDriver::SwapChainID>) + 1737
Method calls can be "deferred" or "immediate", "deferred" being the default. OccluderPolygon2D is now draggable in the editor. The tooltip position offset is now configurable. The default cursor used when hovering RichTextLabels can now be changed. "Dialog Autowrap" property in AcceptDialog to...
Functions called from a signal can no longer disconnect the node from the signal they're connected to (unless using call_deferred()). Tabs and space indentation can no longer be mixed in the same GDScript file. Each file must now use only tabs or spaces for indentation (not both). asse...
一、创建工程结构&节点放置 创建Map场景, 根节点选择 Node3D类型, 重命名为Map Map场景 添加子节点...
Godot现在急需改进三个方面:减少Bug,增强稳定性。补充缺失的重要功能。请一位UE设计师。现在的Godot和...
4.3-stable godot/CHANGELOG.md Go to file akien-mga Add changelog for Godot 4.3 Latest commit 5e3d6de Aug 14, 2024 History 10 contributors 3525 lines (3459 sloc) 401 KB Raw Blame This blob took too long to generate. But you can view the raw file....
RTL: Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph (GH-80848). RTL: Improve performance by using list iterators for item/paragraph removal (GH-80857). Fix ColorPicker deferred mode not working for sliders (GH-80916). TextServer: Store ex...