SDL_Event 是一个联合体 定义在 SDL_event.h 头文件中 , 该 SDL_Event 联合体是一种特殊的数据结构 , 允许在相同的内存位置存储不同类型的数据 ; 完整的 SDL_Event 联合体 union 内容如下 : typedef union SDL_Event { Uint32 type; /**< 事件类型,与所有事件共享 */ SDL_CommonEvent common; /**<...
intmain(int argc,char*argv[]){printf("Hello World!\n");// SDL 窗口SDL_Window*window=NULL;// SDL 事件SDL_Event event;// 1. 初始化SDLSDL_Init(SDL_INIT_VIDEO);// 2. 创建窗口window=SDL_CreateWindow("SDL 事件处理",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,800,600,SDL_WINDOW_SHOW...
ret := C.SDL_WaitEvent(&cev)ifret ==0{returnnil}returngoEvent((*cevent)(cast(&cev))) } 开发者ID:gnanderson,项目名称:Go-SDL,代码行数:10,代码来源:sdl.go 示例2: WaitEvent ▲点赞 7▼ // WaitEvent (https://wiki.libsdl.org/SDL_WaitEvent)funcWaitEvent()Event{varcevent CEvent _e...
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因此,我的游戏的主循环是基于SDL_WaitEvent类型的,它在尝试发现随机单词的同时等待用户输入新的字母。我的游戏需要这个才能正常工作,但看起来SDL_WaitEvent会一直处于空闲状态,直到用户按下某个按钮。问题是,我需要我的计时器不断刷新,以便玩家跟踪它,但当游戏到达事件循环时,我的计时器保持空闲,我无法找到一个保持...
those that call SDL_WaitEvent already use the kind of application where the screen doesn't need to be redrawn until the next event happens, in which case the previous polling loop with 10 ms delay would cause notable input lag (that's probably the reason why it was changed to 1ms). ...
for event := sdl.WaitEvent(); event != nil; event = sdl.PollEvent() { switch t := event.(type) { case sdl.QuitEvent: // NOTE: Please use `*sdl.QuitEvent` for `v0.4.x` (current version). println("Quitting..") running = false ...
ERROR in Cannot use 'in' operator to search for 'providers' in null 出现这个问题的原因是,在...