fatalError("could not ship.bmp"); }/* set blue to transparent on the ship */SDL_SetColorKey(bmp_surface,1, SDL_MapRGB(bmp_surface->format,0,0,255));SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);/* create a new RGBA surface and blit the bmp to it...