AI代码解释 #include"SDL.h"#include<iostream>using namespace std;intmain(int argc,char**argv){if(SDL_Init(SDL_INIT_EVERYTHING)==-1){std::cout<<SDL_GetError()<<std::endl;return1;}SDL_Window*win=nullptr;win=SDL_CreateWindow("Hello World!",100,100,640,480,SDL_WINDOW_SHOWN);if(win=...
#include "../lv_examples.h" #if LV_BUILD_EXAMPLES && LV_USE_IMAGE static lv_style_t style_btn; /*当基本主题的样式已经添加时将被调用添加新样式*/ static void new_theme_apply_cb(lv_theme_t * th, lv_obj_t * obj) { LV_UNUSED(th); if(lv_obj_check_type(obj, &lv_button_class)...
Package 'SDL2_mixer', required by 'virtual:world', not found [root@fedora ~]# find / -type f -name "*SDL*.h" ... /usr/include/SDL/SDL.h ... /usr/include/SDL2/SDL.h [root@fedora ~]# find / -type f -name "SDL2*.h" find: ‘/run/user/1000/gvfs’: Permission denied f...
第九行SDL_RenderFillRect,它是用renderer画一个填充矩形,NULL表示整个窗口。这样就达到了修改背景色的效果。9 点击运行,得到了一个灰色的界面。你也可以尝试修改SDL_SetRenderDrawColor后四个参数的值,会得到不同颜色的界面。10 代码:#include<SDL2/SDL.h>intmain(intargc,char**argv){SDL_Init(SDL_INIT_...
1#include <iostream>2#include <SDL.h>34intmain(intargc,char*argv[]) {5if(SDL_Init(SDL_INIT_VIDEO) !=0) {6std::cout <<"Unable to initialize SDL:"<<SDL_GetError();7return1;8}910SDL_Quit();11std::cout <<"OK, SDL2配置成功";12return0;13} ...
1#include"SDL.h"2#include <iostream>3intmain(intargc,char*argv[[]){45return0;6} 不同于学习C++时的int main(){return 0;},这里的main函数有了两个很怪的参数,对于初学者只要先记住就好。 接下来是初始化SDL: 1SDL_Init(SDL_INIT_EVERYTHING); ...
1 #include <SDL2/SDL.h> 2 3 int WinMain() { 4 SDL_Window *window = NULL; 5 SDL_Renderer *renderer = NULL; 6 7 SDL_Init(SDL_INIT_VIDEO);// 初始化函数,可以确定希望激活的子系统 8 9 window = SDL_CreateWindow("My First Window", ...
(Simple DirectMedia Layer)是一个自由的跨平台的多媒体开发包,适用于游戏、游戏SDK、演示软件、模拟器、MPEG播放器和其他应用软件,用途广泛。
SDL2中文api(..相关文件 SDL2/SDL.h功能:初始化SDL参数:flags 系统名称,取值如下SDL_INIT_TIMER 定时器子系统 SDL_INIT_AUDIO 音频子系统 SDL_INIT
#include <SDL.h> #include <iostream> const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; int main(int argc, char* args[]) { SDL_Window* window = NULL; SDL_Surface* screenSurface = NULL; if (SDL_Init(SDL_INIT_VIDEO) < 0) { ...