ctbp.maxBtnPos = ImGui::GetItemRectMin(); ctbp.maxBtnSize = ImGui::GetItemRectSize(); ImGui::SameLine(); if (ImGui::ImageButton((void*)(intptr_t)glImageTextureMap[CLOSE_APP_ICON], ImVec2(18, 18))) { sdl_event.type = SDL_QUIT; SDL_PushEvent(&sdl_event); } ctbp.closeBtn...
IMGUI全称:Immediate Mode GUI。IMGUI不同于我们常见的RMGUI(MFC、QT、WPF、GTK都是RMGUI)。在典型的RMGUI的应用程序中,我们创建了一堆小部件(widgets),它们通过布局显示在窗口上,我们可以查询小部件的状态,接受系统发来消息和数据,处理、生成新的状态,最终重绘小部件,用户看到改变。 在RMGUI中,代码至少分成3部分:...
demo文件夹里面的xmake.lua -- guiadd_requires("imgui",{configs={sdlrenderer=true}})target("demo")set_kind("static")add_includedirs("header",{public=true})add_files("source/*.cpp")add_packages("imgui",{public=true}) 外面的xmake.lua文件: add_rules("mode.debug","mode.release")set_la...
Easily build your application using Imgui multi-viewport, SDL3 and BGFX bgfxgraphics-programmingimgui-sdlmulti-viewportsdl3 UpdatedFeb 8, 2024 C A template project using ImGui with SDL2 and GLAD templatesdl2imguigladimgui-sdl UpdatedMay 19, 2022 ...
问OpenGL渲染器与ImGui和SDL2ENSDL全名Simple DirectMedia Layer,是一个跨平台的底层音频、视频、键盘、鼠标操作库,操作实际通过更底层的OpenGL/Direct3D完成,在保留跨平台的兼容性之外提供了非常高的效率,所以广泛的应用在多种游戏和对速度敏感的应用中,比如鼎鼎大名的steam平台/ffmpeg/qemu/模拟器等,当前的版本...
ImGuiViewport* main_viewport =ImGui::GetMainViewport(); main_viewport->PlatformHandle= (void*)window; main_viewport->PlatformHandle= (void*)(intptr_t)bd->WindowID; main_viewport->PlatformHandleRaw=nullptr; SDL_SysWMinfo info; SDL_VERSION(&info.version); ...
问如何使用亲爱的ImGUI + SDL + SDLRenderer + OpenCv配置Cmake文件?EN1.cmake编辑opencv的源代码...
screen = SDL_CreateWindowFrom((void *)ui->label->winId()); sdlRender = SDL_CreateRenderer(screen,-1,0);texture = SDL_CreateTexture(sdlRender,SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING,width,height); //width,height实际视频的宽高 SDL_UpdateTexture(texture, nullptr, pixels, pitch); SD...
screen = SDL_CreateWindowFrom((void *)ui->label->winId()); sdlRender = SDL_CreateRenderer(screen,-1,0);texture = SDL_CreateTexture(sdlRender,SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING,width,height); //width,height实际视频的宽高 SDL_UpdateTexture(texture, nullptr, pixels, pitch); SD...
screen = SDL_CreateWindowFrom((void *)ui->label->winId()); sdlRender = SDL_CreateRenderer(screen,-1,0);texture = SDL_CreateTexture(sdlRender,SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING,width,height); //width,height实际视频的宽高 SDL_UpdateTexture(texture, nullptr, pixels, pitch); SD...