IMGUI全称:Immediate Mode GUI。IMGUI不同于我们常见的RMGUI(MFC、QT、WPF、GTK都是RMGUI)。在典型的RMGUI的应用程序中,我们创建了一堆小部件(widgets),它们通过布局显示在窗口上,我们可以查询小部件的状态,接受系统发来消息和数据,处理、生成新的状态,最终重绘小部件,用户看到改变。 在RMGUI中,代码至少分成3部分:...
问OpenGL渲染器与ImGui和SDL2ENSDL全名Simple DirectMedia Layer,是一个跨平台的底层音频、视频、键盘、鼠标操作库,操作实际通过更底层的OpenGL/Direct3D完成,在保留跨平台的兼容性之外提供了非常高的效率,所以广泛的应用在多种游戏和对速度敏感的应用中,比如鼎鼎大名的steam平台/ffmpeg/qemu/模拟器等,当前的版本...
问如何使用亲爱的ImGUI + SDL + SDLRenderer + OpenCv配置Cmake文件?EN1.cmake编辑opencv的源代码...
Easily build your application using Imgui multi-viewport, SDL3 and BGFX bgfxgraphics-programmingimgui-sdlmulti-viewportsdl3 UpdatedFeb 8, 2024 C A template project using ImGui with SDL2 and GLAD templatesdl2imguigladimgui-sdl UpdatedMay 19, 2022 ...
### 关键词 SDL游戏引擎, 2D游戏开发, C++语言, API接口, 代码示例 ## 一、了解SDL Game Engine及2D游戏开发基础 ### 1.1 SDL Game Engine简介与安装步骤 SDL(Simple DirectMedia Layer)游戏引擎,作为一款跨平台的2D游戏开发框架,自诞生以来便以其强大的功能和易用性赢得了无数开发者的心。它不仅支持Windows...
screen = SDL_CreateWindowFrom((void *)ui->label->winId()); sdlRender = SDL_CreateRenderer(screen,-1,0);texture = SDL_CreateTexture(sdlRender,SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING,width,height); //width,height实际视频的宽高 SDL_UpdateTexture(texture, nullptr, pixels, pitch); SD...
ImGuiViewport* main_viewport =ImGui::GetMainViewport(); main_viewport->PlatformHandle= (void*)window; main_viewport->PlatformHandle= (void*)(intptr_t)bd->WindowID; main_viewport->PlatformHandleRaw=nullptr; SDL_SysWMinfo info; SDL_VERSION(&info.version); ...
screen = SDL_CreateWindowFrom((void *)ui->label->winId()); sdlRender = SDL_CreateRenderer(screen,-1,0);texture = SDL_CreateTexture(sdlRender,SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING,width,height); //width,height实际视频的宽高 SDL_UpdateTexture(texture, nullptr, pixels, pitch); SD...
Package: imgui[core,sdl2-binding,sdl2-renderer-binding]:x64-linux@1.91.6 Host Environment Host: x64-linux Compiler: GNU 14.2.1 vcpkg-tool version: 2024-11-12-eb492805e92a2c14a230f5c3deb3e89f6771c321 vcpkg-scripts version: 80d54ff 2024-12...
Launch the application by running build\debug-ninja\sdl-bgfx-imgui-starter.exe or build\release-ninja\sdl-bgfx-imgui-starter.exe if using Ninja or build\vs<year>\Debug\sdl-bgfx-imgui-starter.exe or build\vs<year>\Release\sdl-bgfx-imgui-starter.exe if using Visual Studio. macOS Run ./...