device->GL_UnloadLibrary =WIN_GL_UnloadLibrary; device->GL_CreateContext =WIN_GL_CreateContext; device->GL_MakeCurrent =WIN_GL_MakeCurrent; device->GL_SetSwapInterval =WIN_GL_SetSwapInterval; device->GL_GetSwapInterval =WIN_GL_GetSwapInterval; device->GL_SwapWindow =WIN_GL_SwapWindow; device-...
staticvoid GL_RenderPresent(SDL_Renderer * renderer) { GL_ActivateRenderer(renderer); SDL_GL_SwapWindow(renderer->window); } 代码比较简单,只有两行。关键的显示函数位于SDL_GL_SwapWindow()函数中。下面看一下SDL_GL_SwapWindow()的代码(位于video\SDL_video.c。感觉这里调用关系稍微有点乱…)。 void SDL...
static void GL_RenderPresent(SDL_Renderer * renderer) { GL_ActivateRenderer(renderer); SDL_GL_SwapWindow(renderer->window); } 1. 2. 3. 4. 5. 6. 7. 代码比較简单,仅仅有两行。关键的显示函数位于SDL_GL_SwapWindow()函数中。以下看一下SDL_GL_SwapWindow()的代码(位于video\SDL_video.c。感觉这...
SDL_GL_SwapWindow(win); } SDL_GL_DeleteContext(context); SDL_DestroyWindow(win); SDL_Quit(); return 0; } 应用场景 这种技术在游戏开发、图形应用程序、模拟和可视化等领域非常常见。它允许开发者利用硬件加速的图形功能来创建复杂的视觉效果。 总结 通过确保正确的初始化顺序、管理内存和资源,...
major_v,minor_v);boolexit_v=false;while(!exit_v){SDL_Eventevent;while(SDL_PollEvent(&event)){switch(event.type){caseSDL_EVENT_QUIT:exit_v=true;break;default:break;}}glClearColor(0.7f,0.9f,0.1f,1.0f);glClear(GL_COLOR_BUFFER_BIT);SDL_GL_SwapWindow(window);SDL_Delay(1);}(void)SDL...
SDL_GL_SwapWindow(window); } #ifdef __EMSCRIPTEN__ EMSCRIPTEN_MAINLOOP_END; #endif // Cleanup glDeleteBuffers(1, ¤tCefPbo); glDeleteBuffers(1, &prevCefPbo); clearupApp(window, gl_context); CefShutdown();// 关闭CEF,释放资源
SDL_GL_SwapWindow(mainwindow); } voidresizeGL(intwidth,intheight) { if( height == 0 ) { height = 1; } //Reset View glViewport( 0, 0, (GLint)width, (GLint)height ); //Choose the Matrix mode glMatrixMode( GL_PROJECTION ); ...
OpenGL渲染器中相应RenderPresent()的函数是GL_RenderPresent(),它的源码例如以下所看到的(位于render\opengl\SDL_render_gl.c)。 代码语言:javascript 代码运行次数:0 运行 AI代码解释 static void GL_RenderPresent(SDL_Renderer * renderer) { GL_ActivateRenderer(renderer); SDL_GL_SwapWindow(renderer->window);...
SDL_DYNAPI_PROC(bool,SDL_GL_SetAttribute,(SDL_GLAttr a, int b),(a,b),return) SDL_DYNAPI_PROC(bool,SDL_GL_SetSwapInterval,(int a),(a),return) SDL_DYNAPI_PROC(bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)2...
SDL_GL_SwapWindow(mainwindow); } void resizeGL(int width,int height) { if ( height == 0 ) { height = 1; } //Reset View glViewport( 0, 0, (GLint)width, (GLint)height ); //Choose the Matrix mode glMatrixMode( GL_PROJECTION ); ...