通过上述步骤,你应该能够解决“currently selected scripting backend (il2cpp) is not installed”的问题。如果问题仍然存在,可能需要更深入地检查你的Unity项目设置或系统环境是否有其他兼容性问题。
Error building Player: Currently selected scripting backend (IL2CPP) is not installed.
IL2CPP:把IL中间语言转换成CPP文件 Unity设置: 在iOS和Android上,可以通过Player Settings里面选择Mono或者IL2CPP作为脚本后端。如果需要改变脚本后端,到Player Settings窗口(具体的菜单:Edit > Project Settings > Player), 向下滚动到Other Settings区域,然后从下拉菜单中选择Mono或者IL2CPP。 unity只有il2cpp模式的编译...
在iOS和Android上,在Player Settings中选择mono或il2cpp脚本后端。要更改脚本后端,请转到“Player Settings 窗口(菜单:Edit > Project Settings > Player),向下滚动到“Other Settings”部分,然后从“Scripting Backend”下拉菜单中选择mono或il2cpp。 注意:从2017.3开始,选择IL2CPP脚本后端或Mono脚本后端。然而,webgl和u...
IL2CPP的工作原理是将C++代码编译成IL代码,使得开发者可以在Unity中直接使用。IL2CPP具有以下几个核心特点: 支持多种平台:IL2CPP不仅可以在Windows平台上运行,还可以在macOS和Linux平台上运行。这使得开发者可以在不同平台上快速迭代和测试代码。 与Unity兼容:IL2CPP是专门为Unity游戏引擎设计的,因此可以确保在Unity中使...
3. Doublecheck Scripting Backend in the Player Settings is set to IL2CPP (does not reproduce with Mono) 4. Click “Build And Run” 5. Once the Editor is connected to the Player: In the Editor, click Window → Analysis → Memory Profiler → Capture New...
Unity 5.3 introdujo un soporte experimental para IL2CPP scripting backend en la plataforma Windows Store. El IL2CPP scripting backend es una mezcla de IL a un compilador C++ y una implementación de maquina virtual delgada. Funciona de varias maneras, como se ve ilustrado por un diagrama abajo...
IL2CPP is a fully-supported scripting backend that you can use as an alternative to Mono when building Projects for macOS Player. When building a Project using IL2CPP, Unity converts IL code from scripts and assemblies to C++ before creating a native binary. See IL2CPP for more information....
Could not test with: 2019.4.39f1, 2020.3.35f1 (couldn't clear or fix errors in the console window before build) Reproducible on: Windows 10 Pro Note: -There might be other errors than mentioned before but ignore them. -Issue only appears when building in IL2CPP Scripting ...
unity scripting backend 关于Mono和ILmCPP一直没弄懂 unity3d中ScriptingBackend选择mono和il2cpp的区别 IL2CPP(C++ 的中间语言)是 Unity 开发的脚本后端,您可以在为各种平台构建项目时将其用作 Mono 的替代方案。IL2CPP(一种提前 (AOT) 编译器)支持以与 Mono 脚本后端相同的方式调试托管代码。