一、Constant Pixel Size: 像素大小始终不变,即一个100*100的图片在任何的分辨率下都占用100*100的像素。简单比较好理解。Scale Factor是表示缩放倍数。比如是2时,即将上面图片整体是缩放两倍是不变形的。 二、Scale With Screen Size 这种模式应用场景多一点。首先逐个说明下: 1)Reference Resolution是开发时的分辨率。
Scale With Screen Size Using the Scale With Screen Size mode, positions and sizes can be specified according to the pixels of a specified reference resolution. If the current screen resolution is larger then the reference resolution, the Canvas will keep having only the resolution of the reference...
第一种:Expand: 解释:将Canvas Size进行扩大,就是指将canvas的Transform的宽和高进行扩大 缩放系数是指Scale的值。 屏幕宽和屏幕高是指屏幕分辨率的宽高(屏幕分辨率是Game面板上的宽和高) 举例: 经过对比可以发现:通过Expand的方式,最终的画布尺寸是1920*1440,与参考分辨率1920*1080相比,确实实现了宽或高的拓展。
WebGLCompressionFormat WebGLExceptionSupport WiiUBuildDebugLevel WiiUBuildOutput WiiUTVResolution WSABuildType WSASubtarget XboxBuildSubtarget Attributes UnityEngine OtherAndroidSplashScreenScaleenumeration描述 Android 启动画面缩放模式。变量 Center 中心。 ScaleToFit 缩放以适应屏幕大小。 ScaleToFill 缩放以填充。Co...
1.Unity:提供了Canvas Scaler组件进行处理,里面配置UI Scale Mode为Scale With Screen Size,然后再Reference Resolution里面填入设计分辨率即可,Unity就会根据屏幕大小和Reference Resolution的比例做一个Canvas的缩放。 2.Unreal:提供了dpi scale curve配置,可以让用户决定每个分辨率下的dpi值。
1 Unity UI Text Font Size changes with the screen resolution Problem 3 Scaling and locking SpriteRenderer Image to anchor points 0 How can I scale/zoom to a point in canvas in the game? 0 Canvas not scaling to screen size 1 How screen scaling works in Unity? 1 How to fit game ...
CanvasScaler在Scale With Screen Size模式Canvas实际大小的计算方法: using UnityEngine; public class TestCanvasScaler:MonoBehaviour{ private void Start(){ Vector2 sreenSize=new Vector2(800,480);//实际分辨率 Vector2 referenceResolution=new Vector2(960,640);//设计分辨率 float matchWidthOrHeight=0.6f; ...
1. (Art Terms) (of a plan, etc) of actual size; having the same dimensions as the original 2. done with thoroughness or urgency; using all resources; all-out Collins English Dictionary – Complete and Unabridged, 12th Edition 2014 © HarperCollins Publishers 1991, 1994, 1998, 2000, 2003...
class in UnityEngine説明 Any Image Effect with this attribute will be rendered after Dynamic Resolution stage. If you wish your image effect to be applied after the Dynamic Resolution has scaled back up add this attribute. The effect will be rendered at full resolution, important for effects ...
(e.g., 1:1000), whereas a small-scale map would have a large right-hand side value (e.g., 1:500,000). As we also suggested earlier, given a consistent map size (a piece of paper or the screen of a digital device) a small-scale map would describe more land area than a large...