Pets are controlled via remote events. They really can only be doing one of two things: Following a “slot” on their owners character model (using attachments!) or digging at a mining spot. On the client: If the player clicks something, the targeting event is sent to the server. On th...
Attachments are points on the humanoid model where rigid accessories attach. Like many [character components](./index.md#components-of-an-avatar), attachment points are set up in third-party modeling software and imported as `Class.Attachment` objects. The 3D Importer automatically recognizes and ...