Sadly, we don’t have direct access to a visible property for models or folders. However, we can simulate this on the client by temporarily setting the parent property to nil. I use this trick to take entire zones and hide them if the player is not standing in them. Note: Deliberately ...
Bones inherit the CFrame property of Attachments which Roblox uses as the bone's reference position. The inherited WorldCFrame and other world properties return the initial un-transformed position. Summary Properties Transform:CFrame Not Replicated Read Parallel Determines the current animated offset of...
You can import the samples directly into your inventory where you can view them in the Studio Toolbox or open them directly in Studio. Action Manager Provides a wrapper for ContextActionService that displays actions on-screen. Input prompts automatically change based on the latest input type, ...
"useAttachments":false,"attachmentsFirst":5,"useTags":false,"useNodeAncestors":false,"useUserHoverCard":true,"useNodeHoverCard":false,"useModerationStatus":true,"usePreviewSubjectModal":false,"useMessageStatus":true}},"ROOT_MUTATION":{"__typename":"Mutation"},"Cac...
Before you add aBeamobject to your blaster, it's important to configure twoAttachmentobjects in the 3D space to represent the reach of the laser's emission from the blaster's emitter bulb. Beams operate by rendering a texture between attachments, so if you don't have attachments for the be...