local player = Players.LocalPlayer local button = script.Parent local function update() -- Update button text if player.AutoJumpEnabled then button.Text = "Auto-Jump is ON" else button.Text = "Auto-Jump i
local RemoteEvent = ReplicatedStorage:WaitForChild("Send(ed)Message") local player = Players.LocalPlayer local gui = script.Parent local scrollingFrame = gui:WaitForChild("SideBar"):WaitForChild("ChatCorner") local MAX_BUBBLES = 25 local BUBBLE_SPACING = 10 local BSPBubble = script.Parent.Chat...
[C++] DFFlagAdminRemoteMicroProfiler [C++] DFFlagAdServiceAccessMarketplaceServiceUnderDMLock [C++] DFFlagAdServiceCallErrorFunctionInsteadOfPrint [C++] DFFlagAdserviceFixRewardedVideoAdPlaySignalLog [C++] DFFlagAdServiceMoveVolumeChangedSignalHandlerToDmThread [C++] DFFlagAESAddCreatorIdToSearch [C++] DF...
local button = script.Parent local function update() -- Update button text if player.AutoJumpEnabled then button.Text = "Auto-Jump is ON" else button.Text = "Auto-Jump is OFF" end -- Reflect the property in the player's character, if they have one if player.Character the...
Describewhat happensvswhat you expected. If you know you did something special (e.g. set some property to an unusual value etc), specify those details in the description. An example description: Just load this into Studio and press Run. ...
local Players = game:GetService("Players") local player = Players.LocalPlayer local button = script.Parent local function update() -- Update button text if player.AutoJumpEnabled then button.Text = "Auto-Jump is ON" else button.Text = "Auto-Jump is OFF" end -- Reflect th...
local Plugin = function(...) local Data = {...} -- Included Functions and Info -- local remoteEvent = Data[1][1] local remoteFunction = Data[1][2] local returnPermissions = Data[1][3] local Commands = Data[1][4] local Prefix = Data[1][5] ...
So I’m writing an inventory script for my game. However, I don’t know whether or not it’s better to use a single remote event, with a “Request” argument, or multiple remote events for each function. In the code below, you can see that I have created a single remote event list...
local button = script.Parent local function update() -- Update button text if player.AutoJumpEnabled then button.Text = "Auto-Jump is ON" else button.Text = "Auto-Jump is OFF" end -- Reflect the property in the player's character, if they have one if player.Character the...