调用RemoteFunction ,而后调用 OnServerInvoke 回调。由于此方法用于从客户端向服务器通信,只能在 LocalScript 中使用。 如果返回的结果不需要,建议使用 RemoteEvent:FireServer() ,因为其调用是异步的,不需要等待响应继续执行。 任何类型的 Roblox 对象,例如 Enum , Instance , 或其他对象,
如果您需要呼叫的結果,您應該使用 RemoteFunction 取代。否則,建議使用遠端事件,因為它會最小化網絡交通/延遲並不會將腳本等待回應。 請參閱 遠端事件和回呼 以獲得代碼樣本和有關 RemoteEvent 的進一步細節。 參數限制 任何類型的 Roblox 對象,例如 Enum , Instance , 或其他對象,在 RemoteEvent 發射時可以作為參數...
Okay, we know something from that. We know that the local script stops somewhere above the code reponsible for receiving a remote event signal, the script is disabled or the script is in a incorrect place. To check the last possible scenario, please show where the local script is located i...
I put local script in playergui Textbutton, and I put script in ServerScriptService local script: local Button = script.Parent Button.MouseButton1Click:Connect(function() local RemoteEvent = game.ReplicatedStorage.RemoteEvents.SendRequest local TargetName = script.Parent.Name local PlayerName = gam...
_transformvarmyStream=newTransform({decodeStrings:false,function(chunk,encoding,next){chunk=chunk.toString.replace('</body>','<script src="/my/script.js"></script></body>');this.push(chunk);next();}});data.stream=data.stream.pipe(myStream);}}varconfig={responseMiddleware:[injectScript]}...
新建Script脚本 Script位置.png Script代码如下 local ReplicatedStorage = game:GetService("ReplicatedStorage") local remoteEvent = ReplicatedStorage:WaitForChild("RemoteEventTest") -- 创建新的部件 local function onCreatePart(player, partColor, partPos) ...
If any indices of a passed table are non-string types such as an Instance, userdata, or function, Roblox automatically converts those indices to strings.Event Connection - LocalScriptlocal ReplicatedStorage = game:GetService("ReplicatedStorage") ...
So I’m writing an inventory script for my game. However, I don’t know whether or not it’s better to use a single remote event, with a “Request” argument, or multiple remote events for each function. In the code below, you can see that I have created a single remote event list...
當RemoteFunction 被執行與 InvokeServer() 時,呼叫回應。 屬性 檢視繼承自Instance的所有項目 檢視繼承自Object的所有項目 方法 InvokeClient Tuple 暫停 呼叫RemoteFunction ,進而呼叫 OnClientInvoke 回調。由於此方法用於從伺服器傳送到客戶端通訊,因此只能在 Script 中使用時才能運作。 任何類型的 Roblox 對象,例如...
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