:GetAttributeChangedSignal(PlayerAttribute.playerState) :Connect(function() local newPlayerState = player:GetAttribute(PlayerAttribute.playerState) onPlayerStateChanged(player, newPlayerState) end) end -- 玩家离开时,从属性更改的连接中断开 local function onPlayerRemoving(player: Player) if a...
Class.Instance.AttributeChanged 事件列出更改任何属性的更改,并将更改的属性名作为参数传递给 Class.Instance 。 Class.Instance:GetPropertyChangedSignal() 方法可让您听取一个属性的更改,并且不传递参数。 Class.Instance:GetAttributeChangedSignal() 方法可让您听取一个属性的变更,并且不传递参数。由于...
Fortify amount changed from being based on Base Life to Maximum life. Supernatural Blood Surge Fortify amount changed from being based on Base Life to Maximum life. Dreadful Blood Mist Fortify amount changed from being based on Base Life to Maximum life. Dreadful Bone Prison Fortify amount changed...
Signal A simple signal implementation for Roblox npm i @quenty/signal docs source changelog npm Singleton Provides a way to transform from a class to a singleton npm i @quenty/singleton docs source changelog npm Snackbar Snackbars provide lightweight feedback on an operation at the base of the...
You can also directly read attributes from the data model, from either the client or the server, with the GetAttribute() method, and subscribe to changes with the GetAttributeChangedSignal() method. In the Plant project, this approach is used for, amongst other things, replicating the current ...