-- If a named event was defined for the animation, connect it to "GetMarkerReachedSignal()" kickAnimationTrack:GetMarkerReachedSignal("KickEnd"):Connect(function(paramString) print(paramString) end) Replacing Default Animations By default, Roblox player characters include common animations like runni...
():void--Stop current animation and destroy the instanceAnimator:GetMarkerReachedSignal(Name:string):Signal--Return a signal that will fire when an marker with same name has been reachedAnimator:GetTimeOfKeyframe(KeyframeName:string):number--Get time position of the first frame with given frame...
动画事件 *此内容使用人工智能(Beta)翻译,可能包含错误。若要查看英文页面,请点按此处。