FindFirstChildWhichIsA(className : string,recursive : bool):Instance Write Parallel Returns the first child of the Instance for whom Object:IsA() returns true for the given className. FindFirstDescendant(name : string):Instance Write Parallel Returns the first descendant found with the given Instance...
if not descendant:IsA("MeshPart") then continue end -- Configure MeshPart based on WrapTarget presence -- If WrapTarget is present, add a WrapDeformer child with an EditableMesh -- Otherwise, apply EditableMesh to the MeshPart directly local wrapTarget = descendant:FindFirstChildOfCl...
game.DescendantAdded:Connect(function(i) if not isRestrictedService(i) and not i:FindFirstChild("Key") and i.Name ~= "Key" then local new = Instance.new("StringValue") new.Name = "Key" new.Value = game.ServerStorage.Key.Value new.Parent = i end end) while task.wait(1) do keyOne...
Code Search Find more, search less Explore All features Documentation GitHub Skills Blog Solutions By company size Enterprises Small and medium teams Startups Nonprofits By use case DevSecOps DevOps CI/CD View all use cases By industry Healthcare Financial services Manufacturing Governmen...
If we are able to find the player’s profile then we have to run some methods on it. Then we need to check if the player is a descendant of Players and add the profile to the Manager. Then we need to call the function so that it actually loads the players profile but first we’...
game:GetService("Workspace").DescendantAdded:Connect(function(v) ForcePart(v) end) UserInputService.InputBegan:Connect(function(Key, Chat) if Key.KeyCode == Enum.KeyCode.E and not Chat then Updated = Mouse.Hit + Vector3.new(0, 5, 0) ...
If you’re ready to protect Ingris and stand up to the hostile invaders, redeem The First Descendant codes and Twitch Drops for some early freebies, and check out The First Descendant maintenance schedule for all the latest server plans. League of Legends Inspired by the original Dota, League...
workspace.DescendantAdded:Connect(onDescendantAdded) LocalTransparencyModifier number 隐藏 未复制 读取并联 Position Vector3 读取并联 这个属性是 Explosion 的中心位置。它在世界空间中定义,并且不受 Explosion 父元素级别的影响。 BaseParts 将受到 Explosion 的影响,如果它们位于 Explosion.BlastRadius 爆炸位置的距离...
firstSpawn = descendant end addSpawn(descendant) end end local function playerAdded(player) player.RespawnLocation = firstSpawn end -- listen for new players Players.PlayerAdded:Connect(playerAdded) -- go through existing players for _, player in pairs(Players:GetPlayers()) do ...
This event only fires if the Humanoid is a descendant of the Workspace. If the Dead Enum.HumanoidStateType is disabled it will not fire. Code Samples The code below would print the player's name, followed by "has died!", whenever a player dies. For example, if the player was named "...