还请参阅 GetDescendants 函数。 返回 Instances 包含实例子女的阵列。 代码示例 The below would print the name of all objects currently in Workspace when ran. Instance:GetChildren local children = workspace:GetChildren() for i = 1, #children do print(i, children[i].Name) end ...
for _, descendant in pairs(workspace:GetDescendants()) do if descendant:IsA("SpawnLocation") then if descendant.Name == "FirstSpawn" then firstSpawn = descendant end addSpawn(descendant) end end local function playerAdded(player) player.RespawnLocation = firstSpawn end -- liste...
for_, descendantinmodel:GetDescendants()do ifdescendant:IsA("BasePart")then descendant.CollisionGroup = CollisionGroupName end end end Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) setCollisionGroup(character) ...
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(houseClone:GetDescendants()) do if part:IsA("BasePart") then part.Position = part.Position + offset end end -- Set the PrimaryPart's CFrame to the island's MainPart position primaryPart.CFrame = islandMainPart.CFrame -- Start the cooldown cooldownActive = true -- Random cooldown ...
for _, descendant in ipairs(humanoid.Parent:GetDescendants()) do if descendant:IsA("BasePart") then table.insert(characterParts, descendant) end end buildJointsFromAttachments(rootPart, characterParts) end local humanoid = script.Parent:WaitForChild("Humanoid") buildRigFromAttachments(hum...
Class.Instance|Instances 阵列,用于设置当前选择。 返回 void 代码示例 This code sample will select every BasePart in the workspace that is Bright red. Selection Set local Selection = game:GetService("Selection") local newSelection = {} for _, object in pairs(workspace:GetDescendants()) do...
for _, descendant in pairs(workspace:GetDescendants()) do if descendant:IsA("SpawnLocation") then if descendant.Name == "FirstSpawn" then firstSpawn = descendant end addSpawn(descendant) end end local function playerAdded(player) player.RespawnLocation = firstSpawn end -- liste...
for _, descendant in model:GetDescendants() do if not descendant:IsA("MeshPart") then continue end -- Configure MeshPart based on WrapTarget presence -- If WrapTarget is present, add a WrapDeformer child with an EditableMesh -- Otherwise, apply EditableMesh to the MeshPart directl...
for _, descendant in pairs(model:GetDescendants()) do if descendant:IsA("Motor6D") then local joint = descendant joint.CurrentAngle = 0 joint.Transform = CFrame.new() end end end local character = script.Parent local animation = Instance.new("Animation") animation.AnimationId...