Barricade • Sandbags • Spike trap (research) Autocannon turret • Foam turret • Mini-turret • Rocketswarm launcher • Uranium slug turret • Mortar IEDs IED trap • IED incendiary trap • IED EMP trap • IED firefoam trap • IED smoke trap • IED antigrain warhead tra...
Trap spring chance x10% -1 Fast LearnerNAME has a knack for learning. PRONOUN picks things up much faster than others.Global learning speed +75%Slow Learner1 Slow LearnerNAME is slow on the uptake. PRONOUN picks things up much slower than others.Global learning speed -75%Fast Learner1 ...
LetterFriendlyTrapSprung "{0}不小心触发了陷阱,并受到了伤害。" LetterHealthComplications "{0}产生了新的症状:{1}这是由{2}所带来的并发症。" LetterHealthComplicationsLabel "{0}{1}" LetterHediffFromRandomHediffGiver "{0}产生了新的症状:{1}。" LetterHediffFromRandomHediffGiverLabel "{0}{1...
LetterFriendlyTrapSprung "{0}意外的觸發了一個陷阱,並受到了傷害。" LetterHealthComplications "{0}已經惡化成{1}。這是屬於{2}的併發症。" LetterHealthComplicationsLabel "{0}{1}" LetterHediffFromRandomHediffGiver "{0}已經發展成健康問題:{1}." LetterHediffFromRandomHediffGiverLabel "{0}{1}" ...
Trap and surprise your rivals with a range of tools that you can find around the arena. Gas canisters can send them flying, while garbage cans and flowerpots make for handy melee weapons in a pinch. Use ziplines, mo...
Place fuel like wooden barricades or straw matting where you want things to burn. Then, lure and trap raiders (or other enemies) inside. In a mountain, you can use fire to burn any infestations that spawn inside your pawn's bedrooms. You can use wooden columns/walls as fuel, and use ...
=== Types === * '''Smart''': "Unusually clever" raiders will seek to enter your base while avoiding [[trap]]s and [[turret]]s. * '''Sappers''': Sappers will mine or destroy walls to create the shortest route to a colonist's bedroom. Groups of sappers are smaller in number ...
LetterFriendlyTrapSprung "{0} has accidentally sprung a trap and taken damage from it." LetterHealthComplications "{0} has developed a health condition: {1}This was caused by: {2}" LetterHealthComplicationsLabel "{0}: {1}" LetterHediffFromRandomHediffGiver "{0} has developed a health con...
Non-manhunting wild animals have a 25% chance to trigger the trap. Colonists and tame animals have 0.4% (one in 250) chance to trigger the trap.[Friendly Mechanoids?] Friendly visitors and their animals, as well as revenants and sightstealers will never trigger a trap.[Invisibility in gener...
×10%Trap Spring Chance-1 BrawlerNAME likes to fight up close and personal. S/He's accuracy is greatly increased in melee combat, but s/he'll be very unhappy if asked to carry a ranged weapon.+4Meleeskill −4Shootingskill +4Melee Hit Chance ...