* '''Other trap methods:''' [[Heatstroke]] could feasibly be used to kill the thrumbo. [[Fire]] could work, but it damages the corpse. Starvation could work, but the thrumbo will constantly be trying to break out of its cell. === Let other people do it === Aggro a thrumbo. ...
Barricade • Sandbags • Spike trap (research) Autocannon turret • Foam turret • Mini-turret • Rocketswarm launcher • Uranium slug turret • Mortar IEDs IED trap • IED incendiary trap • IED EMP trap • IED firefoam trap • IED smoke trap • IED antigrain warhead tra...
A good way to harness this is a 2-wide corridor, with a spike trap, and then a fence next to it. friendlies will go over the fences, while enemies will walk through the traps. Traps made of wood are highly flammable so its best to place them on rock or soil far from grass or ...
Place fuel like wooden barricades or straw matting where you want things to burn. Then, lure and trap raiders (or other enemies) inside. In a mountain, you can use fire to burn any infestations that spawn inside your pawn's bedrooms. You can use wooden columns/walls as fuel, and use ...
×10%Trap Spring Chance-1 BrawlerNAME likes to fight up close and personal. S/He's accuracy is greatly increased in melee combat, but s/he'll be very unhappy if asked to carry a ranged weapon.+4Meleeskill −4Shootingskill +4Melee Hit Chance ...
Barricade • Sandbags • Spike trap (research) Autocannon turret • Foam turret • Mini-turret • Rocketswarm launcher • Uranium slug turret • Mortar IEDs IED trap • IED incendiary trap • IED EMP trap • IED firefoam trap • IED smoke trap • IED antigrain warhead tra...
Add corners to your shelter and build at least one steel spike trap. Then you can start getting steel and components to build your first wind turbine and electric heater. Deconstructing ruins can get you more stone for stone walls and furniture such as a table, stool and a bed. Double wal...
0.11.877 - Added as Incendiary IED Trap 1.1.0 - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.Architect Security Barricade • Sandbags • Spike trap (research) Autocannon turret • Foam turret • Mini-turret • Rocketswarm ...
Since uranium turrets are most accurate from far away, you'll want to design anykillboxesaround that fact. Give space to place your turrets, but place them out of line of your colonists to avoidfriendly fire. Also, due to their range, uranium turrets remain effective outside of a killbox...
The [[spike trap]] tunnel on the right is likely to take out [[scyther]]s, [[lancer]]s, and [[megaspider]]s that inhabit the shrine. For [[centipede]]s, it is recommended to have a [[bolt-action rifle]] or [[sniper rifle]] on hand and [[kiting|kite]] the centipedes. [...