research speed factor The speed at which people do research is multiplied by this value. Display Order: 50 Def Name: Building Label: Building Display All By Default: false Default Base Value:100% Min Value:25% To String Style:PercentZero ...
<ResearchSpeedFactor> 研究速度系数:进行研究时的速度会乘以此项的值。<SurgerySuccessChanceFactor> 手术成功率系数:当在这里执行手术时的成功率的乘数。手术成功率还受到外科医生和所用医药的影响。<TrapMeleeDamage> 陷阱近战伤害:触发陷阱所造成的伤害平均值。实际伤害可能有些不同。<TrapSpringChance> 陷阱触发几率...
<adaptationEffectFactor>0.4</adaptationEffectFactor><colonistMoodOffset>-10</colonistMoodOffset><tradePriceFactorLoss>0.20</tradePriceFactorLoss><cropYieldFactor>0.8</cropYieldFactor><mineYieldFactor>0.8</mineYieldFactor><butcherYieldFactor>0.8</butcherYieldFactor><researchSpeedFactor>0.9</researchSpeed...
<statOffsets> <ResearchSpeedFactor>0.05</ResearchSpeedFactor> </statOffsets> <linkableBuildings> ResearchBench </linkableBuildings> </comps> <!-- more tags --> </ThingDef> </Defs> Linking existing facilities to modded buildings is also possible by doing what existing buildings already do: ...
<GlobalLearningFactor>0.2</GlobalLearningFactor> <!-- 全局学习速度 --><ResearchSpeed>0.25</ResearchSpeed> <!-- 研究速度 --> <SocialImpact>0.08</SocialImpact> <!-- 社交效果 --><NegotiationAbility>0.25</NegotiationAbility> <!-- 谈判能力 --><TradePriceImprovement>0.12</TradePriceImprovement> ...
Research benches display research speed factors on the inspect pane instead of work speed. Clicking the "Need research" alert opens the research tab. Draw the light radius of torches, braziers and lamps in yellow when placing or selected. New pawns will always be placed to the right side of...
Research Speed Factor•Max Power Output•Medical Tend Quality Offset•Work Speed Factor•Work Efficiency Factor•Work To Build•Door Opening Speed•Rest Effectiveness•Immunity Gain Speed Factor•Recreation Power•Surgery Success Chance Factor•Reading Bonus•Trap Spring Chance•Trap Mele...
Stats_ResearchSpeedFactor{{RW_StatView|data=Core:Defs_StatDef_ResearchSpeedFactor}}{{#invoke:RW_StatNav|nav}} Stats_SculptingSpeed{{RW_StatView|data=Core:Defs_StatDef_SculptingSpeed}}{{#invoke:RW_StatNav|nav}} Stats_SellPriceFactor{{RW_StatView|data=Core:Defs_StatDef_SellPriceFactor}}{{...
-Devilstrand research is cheaper. -Increase mineable yields. -Improve power armor insulation. -Animal taming/training chance improved. -Made the ship buildings cheaper. -Double snow clearing speed. Factor it by unskilled labor speed. -Increase uranium prevalence.Traders sell everything at normal ...
Flam***lity><ResearchSpeedFactor>0.75</ResearchSpeedFactor></statBases><fillPercent>0.5</fillPercent><interactionCellOffset>(0,0,-1)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><comps><linkableFacil...