ensuring consistently high-quality results. While they’re working on the art, you’ll be able to work on other aspects of the game and thus speed up the release
been in 16 years (climbing around in a vehicle installing and testing cables) to the least hands-on (the lab is 1000 miles away and I’ve never even seen 90% of the hardware and also this is a software job where nothing but 1s and 0s is produced), so maybe that’s a factor). ...