Caravan members will feed as needed while traveling or resting, so long as there's food in the caravan inventory and they are assigned to eat a type of food being carried. Colonists who are part of a caravan will automatically forage for raw food, with yield depending on the environment ...
Pack food. Or a way to buy food. In addition, colonists will automatically forage for food, so long as the biome supports it - see Foraged Food Amount for factors. A tribal colony with multiple colonists great at Plants could survive off foraging alone, but most realistic colonies will ...
Several traits affect pawn skills. Some directly add or subtract from the skills of the pawn - such as Brawler which increases the Melee skill by +4 and decreases Shooting skill by -4. Others affect skill mechanics themselves. These include: Great Memory
Caravans now automatically forage for food while traveling Added "Remove from caravan" command: remove people or animals from the caravan even if it hasn't left the map yet Added "Load into caravan" right-click option: designate extra items to be picked up by the caravan before leaving 遠征...
Caravans now automatically forage for food while traveling. Added “Remove from caravan” command: remove people or animals from the caravan even if it hasn’t left the map yet. Added “Load into caravan” right-click option: designate extra items to be picked up by the caravan before leaving...
It was never bad enough for me as I dared go and forage--it also somewhat challenges your time management which is what I loved there. (Y'know, after I got a watch...but the basic vanilla default is good enough)It just looks difficult because of how variant RL impressions are. In ...
I sent all the turds off to found a mini base near the crashed ship. Sent them off Batam Death March style. 16 days of food/24 days of travel. They’ll either find a trader, forage or die. They do have a lot of @Stg-Flame’s kibble...Human kibble We feed our chickens human...
However, neither has enough nutrition on its own to replace meals.Caravans will automatically forage for food on the road, with the yield depending on if they are moving or not, the type of world tile they are on (for example, forage yield is higher in a Temperate Forest than a Desert ...
Otherwise you can forage from berry bushes or hunt animals to give food. Specifically, each colonist will consume 2 simple meals per day. 2 simple meals are worth 20 units of raw food. So, for 3 colonists, 6 meals or 60 raw food in meals is a day's worth of food. Note that ...
Caravans now automatically forage for food while traveling. Added “Remove from caravan” command: remove people or animals from the caravan even if it hasn’t left the map yet. Added “Load into caravan” right-click option: designate extra items to be picked up by the caravan before leaving...