Between growing enough food to be self-sufficient and taming enough animals to set up a sustainable meat/milk farm, you will most likely have to resort to hunting for meats and leather. Only colonists equipped with a ranged weapon will hunt. If the hunter has a bolt-action rifle or ...
Research projects are laid out visually according to their dependencies in a left-to-right arrangement similar to the Civilization games. Modders need to manually place their projects, but if two overlap the game will automatically move them apart. Redesigned how medical system generates text feedbac...
Time of day is modeled on the planet view; local time of day corresponds to how the sunlight hits the planet. Time zones are now modeled, out of necessity. New planet generation parameter: temperature. You can make worlds that are overall hotter or overall colder. New planet generation param...
A sudden burst of inspiration gives colonist insight on how to make a quality item. After it is completed, that item will be2 Quality levels higherthan it would otherwise be, allowing for the creation of legendary items. The inspiration is only good for the next single object created, after...
-The player now must choose a route for the caravan before sending it-Caravans will no longer rest just before reaching their destination-Heavily reworked how caravan movement speed works. Every tile now has an easy-to-understand, well-explained "movement difficulty" stat-Bedrolls now have qualit...
Having played an earlier version, I'm also happy to see how free of bugs this latest build is. There's also a bunch of new stuff. Animal taming - the job of Min the claw-armed pop star - would have been unthinkable when I last played. But this time I raised a whole barn full ...
DaysWorthOfFoodWarningDialog_NoFood "你的旅隊存糧已經耗盡,很快將會陷入飢荒。你確定你仍然要組織這支旅隊?" CaravanFoodWillRotSoonWarningDialog "指定的食物中有大部分即將腐敗。你確定你仍然要組織這支旅隊?" NoExitDirectionForCaravanChosen "你必須選擇旅隊的離開方向。" NoCaravanExitDirectionAvailable "(...
HowStorytellersWork "AI故事叙述者创建各类事件,例如海盗掠夺、资源舱坠毁、野生动物袭击等等。选择不同的故事叙述者会影响你的殖民地的故事。" MustChooseDifficulty "请选择一个难度。" Difficulty "难度" SelectLandingSite "着陆点选择" SelectRandomSite "随机着陆点" SelectSite "选择地点" MustSelectLandingSite ...
close-ranged attacks, like that of amachine pistol. For an animal like anostrichwith a 100% revenge chance, it will always turn manhunter after being hurt. Most animals also have arevenge chance on tame failstat which dictates how likely the animal is to attack after a failed taming ...
Yellow: Natural structure to build inFertility overlay.LocationA central location will be further away from raiders. If you build near the edge on the map, then some raiders can spawn right next to you. No matter how big your walls are, some types of raiders will explicitly breach through ...