Put simply, when importing any resource type whose importer makes use ofResourceFormatSaverBinary(throughResourceSaver::save) you will get different outputs in the.godotfolder every time the resource is imported, even if the contents (and any properties/metadata) remains the same. This seems to s...
Due to howResourceFormatLoaders work, they were always instantiated, even if the resource they are tied with is disabled. This PR makes so that a check is made, so instantiation only happens for active resources. Sponsored By:🐺 Lone Wolf Technology / 🍀 W4 Games....