Put simply, when importing any resource type whose importer makes use ofResourceFormatSaverBinary(throughResourceSaver::save) you will get different outputs in the.godotfolder every time the resource is imported, even if the contents (and any properties/metadata) remains the same. This seems to s...
If any of these scripts or their dependencies references an autoload, when launching the project, this error appears:Parser Error: Identifier not found: Autoload Removing the class_name removes this error. The only workaround is to manually callResourceSaver.add_resource_format_saver(saver)at runt...