Store需要存储到 RAM 中的 RenderBuffer 内容。如果表面启用了 MSAA,这会存储未解析表面。 Resolve解析 (MSAA'd) 表面。目前只用于 RenderPass API。 StoreAndResolve解析 (MSAA'd) 表面,但也会存储多采样版本。目前只用于 RenderPass API。 DontCare不再需要 RenderBuffer 的内容,可以丢弃。基于区块的 GPU...
RenderBufferStoreAction.Store 説明 The RenderBuffer contents need to be stored to RAM. If the surface has MSAA enabled, this stores the non-resolved surface. Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2020 Unity Technologies. Publica...
最后还是没明白留下RenderBufferStoreAction.Resolve和RenderBufferStoreAction.Store区别
Store需要存储到 RAM 中的 RenderBuffer 内容。如果表面启用了 MSAA,这会存储未解析表面。 Resolve解析 (MSAA'd) 表面。目前只用于 RenderPass API。 StoreAndResolve解析 (MSAA'd) 表面,但也会存储多采样版本。目前只用于 RenderPass API。 DontCare不再需要 RenderBuffer 的内容,可以丢弃。基于区块的 GPU 将直...
RenderBufferStoreActionenumeration描述 此枚举描述在 GPU 渲染到渲染目标中后应对渲染目标执行的操作。当GPU 渲染到渲染目标中后,此设置指定应对渲染结果执行的操作。如果存储操作为 DontCare,基于区块的 GPU 可以获得性能优势。例如,如果渲染帧后不再需要深度缓冲区内容,此设置可能非常有用。请注意,并不是所有平台都...
RenderBufferStoreActionenumeration説明 This enum describes what should be done on the render target when the GPU is done rendering into it.When the GPU is done rendering into a render target, this setting specifies the action that should be performed on the rendering results. Tile-based GPUs ...
RenderBufferStoreAction.StoreAndResolve 説明 Resolve the MSAA surface, but also store the multisampled version. Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2023 Unity Technologies. Publication 2022.3 チュートリアル Answers ナレッジベ...
RenderBufferStoreAction.StoreAndResolve 説明 Resolve the (MSAA'd) surface, but also store the multisampled version. Currently only used with the RenderPass API. Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2020 Unity Technologies. P...
RenderBufferStoreAction ShadowCastingMode ShadowSamplingMode StencilOp UnityEngine.SceneManagement UnityEngine.Scripting UnityEngine.Serialization UnityEngine.SocialPlatforms UnityEngine.Sprites UnityEngine.Tizen UnityEngine.UI UnityEngine.VR UnityEngine.WindowsPhone ...
Version:2023.1 语言:中文 RenderBufferStoreAction.Store 描述 需要存储到 RAM 中的 RenderBuffer 内容。如果表面启用了 MSAA,这会存储未解析表面。 Did you find this page useful? Please give it a rating: Report a problem on this page