LWRP now supports dynamic resolution scaling. The target platform must also support it. LWRP now includes version defines for both C# and Shaders in the format of LWRP_X_Y_Z_OR_NEWER. For example, LWRP_5_3_0_OR_NEWER defines version 5.3.0. The Terrain Lit Shader now samples Spherical ...
we introduce a dilation-based rendering technique. Our method, Turbo-GS, speeds up optimization for typical scenes and scales well to high-resolution (4K) scenarios on standard datasets. Through extensive experiments, we show that our method is significantly faster ...
ScaledResolution resolution = event.getResolution();if(hud ==null) { hud =newCivilizationOverlayHandler(Minecraft.getMinecraft()); } hud.render(resolution.getScaledWidth(), resolution.getScaledHeight()); } 开发者ID:ToroCraft,项目名称:ToroQuest,代码行数:14,代码来源:CivilizationClientHandlers.java ...
Maybe a silly question (I just received my RTX 4090 and had similar problems with my Vive Pro 2)... Have you checked the resolution per eye in Steam VR ? Mine was set automatically to more than 6000x6000 (per eye !!). Too much obviously !
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Virtual Reality– RNDR will bring economical light field media and streaming to allow any artist to create high quality VR experiences at 72K resolution and beyond —rendering an immersive Metaverse in stunning detail. Augmented Reality– As the ARKit and ARCore revolutions take off, RNDR will ma...
Example #3Source File: CivilizationClientHandlers.java From ToroQuest with GNU General Public License v3.0 5 votes @SubscribeEvent public void onPostRenderOverlay(RenderGameOverlayEvent.Pre event) { if (event.getType() != ElementType.HOTBAR) { return; } ScaledResolution resolution = e...
Playable only on the lowest resolution in Vive Console, but not mean it is working. It is playable but not like on old 3090. 1 Brakedirt Verified Members 5 Posted January 27, 2023 On 1/28/2023 at 6:06 AM, MrCamper said: MSI GeForce RTX 4090 SUPRIM LIQUID X 24G, ...
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12 Notes: -Issue does not reproduce with MultiPass Stereo Rendering Mode Resolution Note: We do not handle Pico bugs. This bug should be redirected to Unity China Log in to vote ...
Resolution Note (fix version 2023.2.0a1): Fixed in 2023.2.0a1 Resolution Note (fix version 2022.2.10f1): Fixed in 2022.2.10f1 Log in to vote on this issue Add comment If you are a human, ignore this field Log in to post comment ...