Adaptive GPU Performance Scale 自适应GPU性能比例:关闭,动态分辨率缩放并不能很好地转化为VR。 Render Resolution’s Width 渲染分辨率的宽度:AirLink:2880,Quest1:2970,Quest2:3970,Quest3:4128 原生Quest游戏的应用程序渲染分辨率是3664x1920,但Quest 2的实际屏幕分辨率是5408x2736。这是因为,由于菲涅尔透镜的桶状曲...
Encode resolutionis a critical setting to getting the most out of the Quest 2. It is the size that the render will encode into before being sent and shrunk down to display. I notice no performance hit to setting it to 3969, and going much above 4000 caused some issues. Setting 2.0 on ...
UDP, Render Resolution: 3114x3264, Encoder Resolution: 1832x1920x, HEVC, DatagramSize: 1024: Stable I see way less compression artifacts with HEVC with Relive, and the perceived latency was lower (though I need data to support that claim, but it definitely felt that way). The picture quali...
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0010E908 VMS20 100 0 Optimal Resolution - Hostages alive, NCR escorts Great Khans home. 0010E908 VMS20 100 1 Hostages let go, Great Khans betrayed. 0010E908 VMS20 100 2 NCR troops wiped out. 0010E908 VMS20 100 3 Great Khans wiped out. 0010E908 VMS20 100 4 NCR bribed. 0010E90...
Render resolution: Configure to 4192 x 2144 for optimal performance, if your rig is stronger then mine, you can probably go a bit higher. 3. Adjust Oculus Debug Tool settings Link sharpening: Set to Disabled. This setting will make the output appear slightly blurrier but more realistic, en...
1.) 16MP RGB.. the Pico4 has also a 16MP RGB camera.. still the resolution, how you can read text, … is definitly less and worse than on the Quest3 with “only” 4MP cameras 2.) the two images must also be processed by the xr2gen2 (which has to do much other things as wel...
1. Use a high base resolution (High preset in VD, 1,7 or 1,6 or even 1,5 slider in Oculus software).which will provide the main “effect” of clarity for the sim. In turn, you will need to modify and lower in game settings, especially the render scale slider. Don’t w...
higher headset resolution (comparing to Quest 2) = lower performance when using MSFS in VR (wired PC connection) with the same GPU, render resolution and MSFS settings, doubled headset performance (comparing to Quest 2) = better performance when using MSFS; ...
Developers don’t need to do anything for the Quest 3 to render their apps at its higher resolution, but they do need to update them to take advantage of things like dynamic lighting. Although there’s only 2GB more RAM than in the Quest 2, this doesn’t seem to be a limitation for...