Bitrate & Link Sharpening 比特率和Link锐化 (Reflesh Rate也有影响,但我在此略过) 我们可以在Oculus PC应用程序和调试工具(oculus/support/oculus-diagnotics)中改变这些设置。 文件路径通常是C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool.exe,这取决于你安装Oculus应用的位置。 Rendering Re...
We ranSerious Sam VRwith Steam VR's render target set to 150% for both headsets. It would be easy to reduce the resolution to improve rendering performance if reprojection is an issue for you. Beat Saber Beat Saberis one of the most popular, if not the most popular, VR game out there...
But then I've changed my mind after playing around with super resolution on the quest with Oculus Link and SteamVR Resolution scaling and found that super resolution benefits at least the Quest 2 a lot in terms of sharpening up background visuals. I'd also suggest to try the default settin...
I tried it over a dozen times to be sure, and even tried to make it happen artificially by boosting the rendering resolution and refresh rate to higher than normal levels via Sidequest ADB commands(refresh rate 120hz, Render Scale 2+ so Eyebuffer Res greater than 3000 width and height etc...
rendering for improved graphics and performance. On the other hand, the Meta Quest 2 is a standalone virtual reality headset that doesn’t require a PC or console to operate. It features a high-resolution display, six degrees of freedom tracking, and a comfortable design. The Meta Quest 2 ...
XR developers just use the text rendering in Unity (improved thanks to TextMesh Pro), instead of using the high resolution text layer of the compositor on Quest, which would achieve a much better text display without having to massively crank up the overall rendering resolution at high GPU ...
In short, that means smoother play sessions and a 33% increase in resolution.The developers of Espire 2 have said that the game's foveated rendering is now reduced on Quest, making the overall picture clearer. Foveated rendering is a trick that renders the edges of the dis...
In the Unity and Unreal engines, which almost all VR apps are made with, Quest developers don't set the rendering resolution with pixel values. Instead, they set it as a multipler relative to the default, ie. 1.0x or 1.4x or 0.9x. Alternatively, they can use Meta's Dynamic Resolution...
Indeed it's getting pretty stunning what developers can squeeze out of a device light enough to strap to your head – which, in addition to rendering 1,832 x 1,920 pixels per eye in stereo vision, is also constantly interpreting streams of data from four built-in cameras and a battalion...
Low texture resolution rendering for some users during dialogue sequences throughout the game.Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.Bridge projector fails to update the ...