using UnityEngine; using System.Collections; public class FruitSalad : MonoBehaviour { void Start () { //让我们用默认构造函数 //来说明继承。 Debug.Log("Creating the fruit"); Fruit myFruit = new Fruit(); Debug.Log("Creating the apple"); Apple myApple = new Apple(); //调用 Fruit 类...
Photon Quantum is built on an ECS architecture, and high performance is claimed for running even physically intensive multiplayer games on PC, consoles, VR, and mobile phones. Simulations encoded in Quantum have no dependencies on Unity and can run anywhere. All local actions are performed without...
Before you continue your learning journey with Unity, you should understand the landscape of career opportunities that become available as you develop skills in real-time creation. These opportunities fall into two broad categories: Art and Design: creating the look, sound, and feel of the project...
using UnityEngine; using System.Collections; public class WaitForSecondsExample :MonoBehaviour{ void Start() { StartCoroutine(Example()); } IEnumerator Example() { print(Time.time); yield return newWaitForSecondsRealtime(5); print(Time.time); } } ...
using UnityEngine; using System.Collections; public class WaitForSecondsExample :MonoBehaviour{ void Start() { StartCoroutine(Example()); } IEnumerator Example() { print(Time.time); yield return newWaitForSecondsRealtime(5); print(Time.time); } } ...
in our phones. In aprevious blog, I explained how to use the SLAM technology provided by Google ARCore to achieve inside-out mobile VR tracking. In this blog, I want to share how to extend the use of ARCore tracking capabilities to indoor navigation using Unity and the Google ...
UnityEngine.VR UnityEngine.Windows UnityEngine.WSA Classes Interfaces Enumerations Attributes OtherRealtimeGICPUUsageenumerationDescription 在运行时为最终光照计算分配多少 CPU 使用率。How many CPU worker threads to create for Realtime Global Illumination lighting calculations in the Player. Increasing this...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
implemented a Web3D online clothing customization application using VR and Unity3D [77] , which delivers a completely immersive online clothing shopping experience from try-on to customization. With the help of cloud computing, remote rendering, and Web3D technologies, virtual household supply ...
Monday 9am – 12:15pm, Room 408AB,SIGGRAPH Course:Advances in Real-Time Rendering in Games: Part 1, moderator: Natalya Tatarchuk, who says she’ll talk about ray tracing a bit (she’s at Unity Technologies) Tuesday 2pm – 3pm, Room 501AB,NVIDIA Presents:Optimizing and Deploying Ray-Trac...