How To Play SteamVR Vive Games With Oculus Touch and Rift David Jagneaux 5 December 2016 Share to Reddit Share to Twitter Share to Facebook
This guide requires adding our plugin to a game’s Unity project, so it doesn’t apply if you have bought a VR game on Steam and want to make a mixed reality video. However, you can still use the ZED as a normal camera in the standard ways of implementing mixed reality, which will...
Day 35 of 100 Days of VR: How to Run Google Cardboard on an Android Device in UnityJosh Chang
One thing that every VR Unity project needs is theXR Plug-in Managementpackage. This package makes it easy to configure your project for the VR platforms that you’d like to build for, from Meta Quest and Magic Leap to PlayStation®VR2 (PS VR2). Another useful package is theXR ...
Then, since I'm using Unity (2021.3.15f1), I added the compiled binaries to Assets/Plugins/WindowsStoreApps/x64 and a script for delayed initialization with the custom driver. When I run the project in Play Mode, I get two error messages (attached to this post) and ...
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VR that uses a gaming engine like Unity or Unreal, whether that world is created using CGI, photogrammetry, volumetric capture or a combination of all three, does not have this ‘depth’ problem and is generally more interactive. You can choose whether to approach certain things or move away...
In my VR business simulation Shopkeeper Simulator VR, hand interaction is generally achieved through the SteamVR Interaction System. Let's take a look at the 3D scene in Unity to visualize what we are going to talk about: Fridge door in closed state ...
This is a script that I use in SteamVR to grab and release a boat's rudder handle but it should be usable for you too: [RequireComponent(typeof(Interactable))] public class HandAttacher : MonoBehaviour { public UnityEvent OnGrab; public UnityEvent OnRelease; public UnityEv...
whatever it has selected. So once you download your material, you just come over here to the export settings and right here where it says export to we have a whole plethora of different programs that we can actually export to. So of course, unreal, 3d max, unity, blender, cinema 4D. ...