http://duikerresearch.com/2015/09/filmic-tonemapping-ea-2006/ Duiker, Haarm-Pieter, "Filmic Tonemapping for Real-Time Rendering," SIGGRAPH Color Enhancement and Rendering in Film and Game Production course, Jul
A significant development got buried in the noise around the resurgence of consumer VR. 3D is on the Web to stay, with the advent of WebGL. WebGL makes it possible to deliver hardware-accelerated 3D in a browser, programmed in JavaScript and accessible to everyone — with no additional...
using a combination of screen-door transparency, multisampling (MSAA), and random masks per fragment (with D3D 10.1). This can generate a lot of noise, so much of the presentation was devoted to mitigating that, such as using per-primitive random number seeding to look OK in motion. This ...
First of all, mapping from each pixel of the face region to cells of the model should be built. To increase performance it is done in the following way: 1) Make an orthogonal project of candide-3 to the 100×100 grid 2) For each cell find a triangle it lies in. 3) Compute barycen...
Challenges and Opportunities in Software EngineeringBiomedical and Bioinformatics Challenges for Computer ScienceCode Generation, Analysis and Quality TestingCombining Learning and OptimisationComputational Modeling of Social Processes and Social NetworksComputational Science and Its Applications 2022Computer Graphics &...
Generation and rendering of a terrain using Perlin noise, erosion and fixed grid geometry. Ocean rendering using a tesselated plane, far-distance proxy and absorption/scattering look-up table. Planned I would like to add some additional features to Rendu in the near future, mainly to get a bet...
The model is based on Latent Diffusion Models, which gradually add noise to an image and then learn to reverse the process to generate new images. The incorporation of the reference face and landmarks allows the model to capture the personality and identity of the target face, enabling high-...