using a combination of screen-door transparency, multisampling (MSAA), and random masks per fragment (with D3D 10.1). This can generate a lot of noise, so much of the presentation was devoted to mitigating that, such as using per-primitive random number seeding to look OK in motion. This ...
Grain seen in final image of a real photograph or cinema are usually the telltale sign of an insufficient quantity of useful light entering the sensor, such as dark Scene or a high iso camera sensor/film translating to noise. This effect can be used to simulate camera limitations added to ...
Grain seen in final image of a real photograph or cinema are usually the telltale sign of an insufficient quantity of useful light entering the sensor, such as dark Scene or a high iso camera sensor/film translating to noise. This effect can be used to simulate camera limitations added t...
This capacity could be leveraged in the future to provide context-aware soundscape configurations. Additionally, modern artificial intelligence (AI) technologies—such as large language models (LLMs) and large vision models (LVMs)—can be incorporated to infer aspects of the environment difficult to ...
The weighted average considers the information of the same pixels with the same tone. The benefit of a bilateral filter is that it efficiently eliminates the noise and preserves the edge information. The bilateral filter is expressed by ℜ [𝑃]𝑥=1𝑤𝑥 ∑𝑦∈𝛭𝐺𝑎𝜎...
Constant time parallax mapping Raytraced Acoustics (WIP) Requirements GPU : One with >= 2 GB of vRAM that supports OpenGL 4.5 and the bindless texture OpenGL extension (ARB_bindless_texture). CPU : A decent 64 bit CPU should be fine. RAM : >= 4 GB should be fine. Performance Runs at...
We first adopt the Fog Aware Density Evaluator (FADE) [8] for haze density esti- mation. In addition, two widely-used image quality assess- ment metrics, BRISQUE [29] and NIMA [34] are also in- cluded. The quantitative comparison is conducted on RTTS da...
All HDR results are first passed through a simple ISP and then tone-mapped by the Reinhard [32] operator. It can be seen that our method achieves significantly better visual re- sults. On the reference frames which have high-exposure or severe noise, our met...
3). With that, boundary vertices that project onto the other hand in the input image are not pulled towards the occlusion boundary, which would produce an undesirable distortion effect, leading to a grasping pose, everytime a hand is occluded. Mathematically, our occlusion-aware silhouette term ...
●“Edge-aware”algorithmsfordifferentimage processingtasks TalkOverview ● Super-quickoverviewofbilateralfiltering(?) ● Thedatastructureanditsuse ● Exampleapps BilateralFiltering Edge+noiseDe-noisededge x (AdaptedfromDurandandForsey2002) MoreonBilateralFiltering Input Output space p q p i n t e n ...