using a combination of screen-door transparency, multisampling (MSAA), and random masks per fragment (with D3D 10.1). This can generate a lot of noise, so much of the presentation was devoted to mitigating that, such as using per-primitive random number seeding to look OK in motion. This ...
Code and data are released at https://rq- wu.github.io/projects/RIDCP. 1. Introduction Image dehazing aims to recover clean images from their hazy counterparts, which is essential for computational pho- tography and high-level tasks [20, 32]. The hazy image...
The weighted average considers the information of the same pixels with the same tone. The benefit of a bilateral filter is that it efficiently eliminates the noise and preserves the edge information. The bilateral filter is expressed by ℜ [𝑃]𝑥=1𝑤𝑥 ∑𝑦∈𝛭𝐺𝑎𝜎...
Constant time parallax mapping Raytraced Acoustics (WIP) Requirements GPU : One with >= 2 GB of vRAM that supports OpenGL 4.5 and the bindless texture OpenGL extension (ARB_bindless_texture). CPU : A decent 64 bit CPU should be fine. RAM : >= 4 GB should be fine. Performance Runs at...