When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Spellcasting By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. SeeSpells Rulesfor the general rules ...
Spell attack modifier increases to Hit bonus (attack modifier) Not only that, you also get a way of returning the beast back to life: If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns ...
And I'm being overly generous myself, here. Snakes aren't as smart as I just portrayed, but I can't bring myself to whip out a derpy accent on the forum just to prove a point. In reality you're casting a spell to talk to something dumber than a toddler. The ideal way to ...
Ranger 5e stats Hit dice1d10 per Ranger level HP at lvl up1d10 (or 6) + your Constitution modifier Primary ability scoresDexterity, Wisdom, Constitution Armor proficiencyLight armor, medium armor, shields Weapon proficiencySimple weapons, martial weapons ...
Spell attack modifier = your proficiency bonus + your Wisdom modifier Spellcasting Focus (Optional) At 2nd level, you can use a druidic focus as a spellcasting focus for your ranger spells. A druidic focus might be a sprig of mistletoe or holly, a wand or rod made of yew or another ...
When you reach 15th level, you can slip in and out of the Feywild to move in a blink of an eye: you can cast Misty Step without expending a spell slot. You can do so a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you ...
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.Spellcasting By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See Spells Rules for the general rules...