python from pyquaternion import Quaternion # 定义欧拉角(以弧度为单位) roll = 0.5 #绕X轴旋转的角度 pitch = 1.5 #绕Y轴旋转的角度 yaw = -1.5 #绕Z轴旋转的角度 # 创建四元数 quaternion = Quaternion.from_euler_angles(roll, pitch, yaw) # 输出四元数 print(quaternion) 在这个示例中,Quaternion...
from_float_array([1,2,3,4]) # 生成的都是单位四元数 q3 = quaternion.from_rotation_matrix([[1,2,3],[1,2,3],[1,2,3]]) q4 = quaternion.from_euler_angles([1,2,3]) print(q1,q2,q3,q4) 四元数叉乘 (w1,x1,y1,z1)⊗(w2,x2,y2,z2)=(w1w2−x1x2−y1y2−z1z2,...
q1 = np.quaternion(1,2,3,4) q2 = quaternion.from_float_array([1,2,3,4]) # 生成的都是单位四元数 q3 = quaternion.from_rotation_matrix([[1,2,3],[1,2,3],[1,2,3]]) q4 = quaternion.from_euler_angles([1,2,3]) print(q1,q2,q3,q4) 1. 2. 3. 4. 5. 6. 7. 四元数...
pip install numpy-quaternion 安装完成后,就可以在Python脚本中导入并使用它了。 基础用法 创建四元数 首先,来看看如何创建一个四元数。四元数由一个实部和三个虚部组成,可以通过多种方式创建: importnumpyasnpfromnumpy_quaternionimportquaternion# 从欧拉角创建四元数euler_angles=np.array([0.1,0.2,0.3])q1=qu...
```python from numpy import Quaternion q = Quaternion.from_euler_angles(angle1, angle2, angle3, degrees=True)```这将创建一个四元数,表示按照x-y-z顺序旋转angle1、angle2和angle3度。需要注意的是,角度的单位默认为弧度,可以使用degrees=True来指定单位为角度。除了x-y-z顺序,还有其他常见的旋转...
fromcommon.utils.mcmathimportQuaternion newQuaternion=Quaternion.Euler(30,15,45)# 创建一个先围绕z轴旋转45°、再围绕x轴旋转30°、最后围绕y轴旋转45°的旋转 #Dot 描述 两个旋转的点积。 点积是一个浮点值,它等于两个旋转对应分量之积求和。
Fixed quaternion from euler example. Values are already in radians. Checklist Signed all commits for DCO Added tests Updated documentation (as needed) Updated migration guide (as needed) Consider updating Python bindings (if the library has them) codecheck passed (See contributing) All tests passed...
Finally, it is possible to derive the Euler angles from a quaternion using as_euler_angles, or create a quaternion from Euler angles using from_euler_angles— though be aware that Euler angles are basically the worst things ever.1 Before you complain about those functions using something other...
Signature: asEulerRotation() Parameters: Returns: MEulerRotation Description: Returns the quaternion as an equivalent euler rotation. OpenMaya.MQuaternion.asMatrix ( ) Returns the rotation as an equivalent rotation matrix. Signature: asMatrix() Parameters: Returns: MMatrix De...
quaternion.from_euler_angles(alpha_beta_gamma, beta=None, gamma=None) オイラー角からクォータニオンに変換.オイラー角の変換順などはドキュメント参照 quaternion.rotate_vectors(R, v, axis=-1) Rはクォータニオン,vはベクトル.クォータニオンに応じてベクトルを回転させる. quaternion.al...