ID software has recently released the source code of Quake III engine with a GPL license. In this article we'll see Carmack work his black magic to calculate the square root of a floating point number blazingly fast. Carmack's Unusual Inverse Square Root A fast glance at the filegame/code...
JoeQuake is a custom Quake engine designed exclusively for speedrunning. It was originated from the official id software GLQuake source code. JoeQuake features several improvements over the vanilla GLQuake client, just to name a few: Independent server-client physics Ghost mode recording Browsable ...
GoldSrc is based off of Quake code, with its successors Source and Source 2 both retaining some residual Quake code. The Quake Engine introduced many of the concepts still used in Source today, such as the modern variant of the BSP(en), the use of a PVS(en) and PAS(en), pre...
Unofficial v3.24 Patch- A simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. Source ports•Link Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the gam...
ioQuake3is based upon the Quake III source code, which was made available for free on August 20, 2005, as open-source and licensed under the GPLv2. Ever since the ioQuake3 project took over the code and started improving it and fixing bugs. At the present day there aren't many users...
Privacy Policy For details on how the engine handles user data, see Privacy Policy. Support Visit Support if you need some help on how to run or compile Slip & Frag.About Source code for a C++ port of the Quake rendering engine for modern operating systems, with its original memory restric...
In comparison with the original QuakeC, these codebases have been updated to replace all instances of strings with placeholder strings that can be used for localization. This requires some support on the engine side in order to handle printing messages correctly. There have also been bug fixes ...
Quake II or Quake 2 was released on December 9, 1997. It was developed by id Software and distributed by Activision. Quake II isn't a direct sequel to Quake, it merely uses its name due to id feeling the game’s fast-paced, tactile feel felt closer t
The hotfix is in the downloads section, along with an updated zip of the whole engine and the hotfix's updated source code. 12/16/12 Status update and Unofficial Quake2 Patch v3.24 patch now in testing Some recent development headaches with KMQuake2 have led to a lack of updates. Po...
Description: This is the mainline MAME core based on current sourcecode Update to 0.237 We have updated the LRMAME core to version 0.237. 1 frame of input lag removed from core In addition, we are happy to report that a longstanding issue with this core has been resolved. There was previo...