official unezQuake source code. Contribute to dusty-qw/unezquake development by creating an account on GitHub.
Now clone the ezQuake source code: git clone https://github.com/ezQuake/ezquake-source.git ezquake Now build the ezQuake executable: EZ_CONFIG_FILE=.config_windows make Copy the compiled binary to your Quake folder, the binary is called ezquake.exe. Using a Linux system Make sure you...
Although the engine code for the 2021 remaster is closed-source, the updated QuakeC(en) game code has been released under the GPLv2 on id Software's GitHub. This is the first time the game code for the mission packs has been released under this license, as they were previously only avai...
Source ports•Link Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Yamagi Quake IIis recommended for authenticity to the original;KMQuake IIis also recommended for quality-of-life features to the...
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The WASP Clan is a casual group of North and South American and Caribbean gamers who play many Commercial and Open Source Games. The clan takes its name from the ferocious insects that fight well above their weight limit and has no bearing on the term “White Anglo-Saxon Protestant”. ...
This is the complete source code for Quake 2, version 3.19, buildable with visual C++ 6.0. The linux version should be buildable, but we haven't tested it for the release. The code is all licensed under the terms of the GPL (gnu public license). You should read the entire license, ...
Fruitz of Dojo(on GitHub) In addition to some great engine ports hosted here, you'll find tools such asvispatchto add transparent water support to GLQuake, and theCheapoQuakeWorld proxy. Quake Toolsby Joshua Skelton Modern commandline tools written in Python to manipulate WAD and PAK files. ...
The gas2masm tool was created to allow us to use the same source for the dos, linux, and windows versions, but I don't really recommend anyone mess with the asm code. The original dos version of Quake should also be buildable from these sources, but we didn't bother trying. The ...
Fixed the issue with overexposed player setup screen: https://github.com/NVIDIA/Q2RTX/issues/18 Fixed the sudden darkening of the screen: https://github.com/NVIDIA/Q2RTX/issues/26 Fixed the "PF_centerprintf to a non-client" warnings that happened on the "command" map when the compu...