qDebug() << "Socket Error:" << clientSocket->errorString(); }); 线程问题# Qt的事件循环默认在单线程中处理事件,而QTcpServer是异步的,即在处理前一个客户端的数据时,也能够接受后续客户端的连接(在处理客户端数据的函数中未使用同步阻塞操作如waitForReadyRead()或耗时计算),即在默认情况下,QTcpServer...
std::cout << "Connected to server." << std::endl; socket->write("Hello from client"); } void onReadyRead() { QByteArray data = socket->readAll(); std::cout << "Received from server: " << data.toStdString() << std::endl; } private: QTcpSocket *socket; }; int main(int a...
arg(socket->errorString())); }); #endif //连接断开,销毁socket对象,这是为了开关server时socket正确释放 connect(socket,&QTcpSocket::disconnected,[this,socket]{ socket->deleteLater(); clientList.removeOne(socket); ui->textRecv->append(QString("[%1:%2] Soket Disonnected") .arg(socket->...
; } else { qDebug() << "Server could not start."; } 处理新连接: 当有新的客户端连接请求时,QTcpServer会发出newConnection()信号。可以连接这个信号到一个槽函数来处理新连接: cpp QObject::connect(&server, &QTcpServer::newConnection, [&]() { QTcpSocket *client...
void onNewConnection(); //QTcpServer的newConnection()信号 void onSocketStateChange(QAbstractSocket::SocketState); void onClientConnected(); //Client Socket connected void onClientDisconnected(); //Client Socket disconnected void onSocketReadRead(); //读取socket传入的数据 ...
(read_client_data())); //检测掉线信号 connect(mSocket,SIGNAL(disconnected()),this,SLOT(client_dis())); } void TcpServer::read_client_data() { //可以实现同时读取多个客户端发送过来的消息 QTcpSocket *obj = (QTcpSocket*)sender(); QString msg = obj->readAll(); qDebug()<<msg; } ...
connectToHost(QHostAddress::LocalHost, tcpServer.serverPort()); 这里比较有意思的是,客户端连接到服务器->客户端(tcpClient)触发startTransfer槽函数->调用tcpClient.write->触发QIODevice::bytesWritten信号->触发updateClientProgress槽函数调用->就一直tcpClient.write,直到if条件不成立后后停止发送。 代码...
7 然后开始写代码,,在头文件里面,添加QTcpServer套接字和QtcpSocket通信套接字,在后缀名为pro项目文件里面添加 network 和CONFIG += C++11 8 然后在源文件里面填写相对应的代码即可完成服务器端;9 然后创建客户端,过程和服务器端差不多,接着就是在UI界面上添加控件,然后转到槽,写上相应的代码即可完成...
void Testnet::startTcpserver() { m_tcpServer = new QTcpServer(this); m_tcpServer->listen(QHostAddress::Any,19999); //监听任何连上19999端口的ip connect(m_tcpServer,SIGNAL(newConnection()),this,SLOT(newConnect())); //新连接信号触发,调用newConnect()槽函数,这个跟信号函数一样,其实你可以...
();//处理readyRead信号读取数据 14 void slotclientdisconnected();//客户端断开连接触发disconnected信号,这个槽函数用来处理这个信号 15 16 signals: 17 void updateserver(QString, int);//用来告诉tcpserver需要跟新界面的显示 18 void clientdisconnected(int); //告诉server有客户端断开连接 19 }; 20 21 #...