Located the follow event below on qb-policejob > server > main.lua police:server:JailPlayer Then comment out around line 779 as seen below -- if #(playerCoords - targetCoords) > 2.5 then return DropPlayer(src, "Attempted exploit abuse") end Inventory Edit | Automatic Add Weapons with ...
function IsJobAllowedToMDT(job) if Config.PoliceJobs[job] then return true elseif Config.AmbulanceJobs[job] then return true elseif Config.DojJobs[job] then return true else return false end end function GetNameFromPlayerData(PlayerData) return ('%s %s'):format(PlayerData.charinfo.firstname,...
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job.name == "police" and Player.PlayerData.job.onduty then TriggerClientEvent("police:client:JailCommand", src, Target.PlayerData.source, time) end end -- ### -- ### This Function Will Check Vehicle Impound Status ### -- ### CheckImpoundStatus = function(plate) -- Return True If...
Locate the following event below in qb-policejob > server > main.lua police:server:JailPlayer Then comment out around line 779 as seen below -- if #(playerCoords - targetCoords) > 2.5 then return DropPlayer(src, "Attempted exploit abuse") end Inventory Edit | Automatic Add Weapons with...
Located the follow event below on qb-policejob > server > main.lua police:server:JailPlayer Then comment out around line 779 as seen below -- if #(playerCoords - targetCoords) > 2.5 then return DropPlayer(src, "Attempted exploit abuse") end Inventory Edit | Automatic Add Weapons with ...
Located the follow event below on qb-policejob > server > main.lua police:server:JailPlayer Then comment out around line 779 as seen below -- if #(playerCoords - targetCoords) > 2.5 then return DropPlayer(src, "Attempted exploit abuse") end Inventory Edit | Automatic Add Weapons with ...