Police Job & Evidence System For QB-Core :police_officer: :policewoman: - Workflow · qbcore-framework/qb-policejob@edc7463
Police Job & Evidence System For QB-Core :police_officer: :policewoman: - GitHub - Backets/qb-policejob: Police Job & Evidence System For QB-Core :policewoman:
z }, dispatchMessage = "Fleeca Bank Robbery", -- message job = {"police"} -- jobs that will get the alerts }) end exports('FleecaBankRobbery', FleecaBankRobbery) Add Dispatch Code in sv_dispatchcodes.lua for the particular robbery to display the blip ["storerobbery"] is the dispatch...
Prison/Jailing Script for QB-Policejob. Contribute to OPASFUCK-Upstream/qb-prison development by creating an account on GitHub.
qb-policejob Files Aug 25, 2024 qb-prison Files Aug 25, 2024 qb-radialmenu Files Aug 25, 2024 qb-recyclejob Files Aug 25, 2024 qb-scoreboard Files Aug 25, 2024 qb-scrapyard Files Aug 25, 2024 qb-shops Files Aug 25, 2024 qb-skillbar Files Aug 25, 2024 ...
Config.Commands={ ['entorno']={--name of the commandtarget='police',--the job you want to be alerted when users use this commanddeftitle='911 Alert',--the title that the alert will havesound=true--do you want sound when getting the alert?}, } ...
Edit qb-policejob\client\job.lua: RegisterNetEvent('police:client:ImpoundVehicle', function(fullImpound, price) local vehicle = QBCore.Functions.GetClosestVehicle() local bodyDamage = math.ceil(GetVehicleBodyHealth(vehicle)) local engineDamage = math.ceil(GetVehicleEngineHealth(vehicle)) local ...
Located the follow event below on qb-policejob > server > main.lua police:server:JailPlayer Then comment out around line 779 as seen below -- if #(playerCoords - targetCoords) > 2.5 then return DropPlayer(src, "Attempted exploit abuse") end Inventory Edit | Automatic Add Weapons with ...
function IsJobAllowedToMDT(job) if Config.PoliceJobs[job] then return true elseif Config.AmbulanceJobs[job] then return true elseif Config.DojJobs[job] then return true else return false end end function GetNameFromPlayerData(PlayerData) return ('%s %s'):format(PlayerData.charinfo.firstname,...
Chance police are called when NPC is robbed Chance ped has NO cash on them when robbed Chance the ped decides to flee or beat your ass before or after robbing them, rather than surrendering If ped fights back, random chance they have a weapon, random weapon is chosen from the config Chan...