McCarron said it's completely different than what he had been running in Buffalo all offseason but he is familiar with many of the West Coast concepts. The main job this week is learning the language and the formations that go with the offense. "I do a pretty good job of ...
Police Job & Evidence System For QB-Core :police_officer: :policewoman: - GitHub - qbcore-framework/qb-policejob: Police Job & Evidence System For QB-Core :policewoman:
Police Job & Evidence System For QB-Core :police_officer: :policewoman: - Workflow · qbcore-framework/qb-policejob@edc7463
Prison/Jailing Script for QB-Policejob. Contribute to OPASFUCK-Upstream/qb-prison development by creating an account on GitHub.
z }, dispatchMessage = "Fleeca Bank Robbery", -- message job = {"police"} -- jobs that will get the alerts }) end exports('FleecaBankRobbery', FleecaBankRobbery) Add Dispatch Code in sv_dispatchcodes.lua for the particular robbery to display the blip ["storerobbery"] is the dispatch...
Config.Commands={ ['entorno']={--name of the commandtarget='police',--the job you want to be alerted when users use this commanddeftitle='911 Alert',--the title that the alert will havesound=true--do you want sound when getting the alert?}, } ...
Edit qb-policejob\client\job.lua: RegisterNetEvent('police:client:ImpoundVehicle', function(fullImpound, price) local vehicle = QBCore.Functions.GetClosestVehicle() local bodyDamage = math.ceil(GetVehicleBodyHealth(vehicle)) local engineDamage = math.ceil(GetVehicleEngineHealth(vehicle)) local ...
job.name == "police" and Player.PlayerData.job.onduty then TriggerClientEvent("police:client:JailCommand", src, Target.PlayerData.source, time) end end -- ### -- ### This Function Will Check Vehicle Impound Status ### -- ### CheckImpoundStatus = function(plate) -- Return True If...
Locate the following event below in qb-policejob > server > main.lua police:server:JailPlayer Then comment out around line 779 as seen below -- if #(playerCoords - targetCoords) > 2.5 then return DropPlayer(src, "Attempted exploit abuse") end Inventory Edit | Automatic Add Weapons with...
if Config.PoliceJobs[job] then return true elseif Config.AmbulanceJobs[job] then return true elseif Config.DojJobs[job] then return true else return false end end function GetNameFromPlayerData(PlayerData) return ('%s %s'):format(PlayerData.charinfo.firstname, PlayerData.charinfo.lastname) en...