# 需要导入模块: import quaternion [as 别名]# 或者: from quaternion importfrom_rotation_vector[as 别名]deftest_pointgoal_with_gps_compass_sensor():config = get_config()ifnotos.path.exists(config.SIMULATOR.SCENE): pytest.skip("Please download Habitat test data to data folder.") config.defrost...
q_y),q_z)returnrotate_vector(q_total,V_outer_I)# 调用处理单个向量的函数# %% numpy基准defquaternion_shift_numpy(V_outer_I,thetax,thetay,thetaz):q_x=quaternion.from_rotation_vector(-thetax*np.array([1,0,0]))q_y=quaternion.from_rotation_vector...
# 需要导入模块: from quaternion import Quaternion [as 别名]# 或者: from quaternion.Quaternion importrotate[as 别名]deftest_integration(self):rotation_rate = [0,0,2*pi]# one rev per sec around zv = [1,0,0]# test vectorfordtin[0,0.25,0.5,0.75,1,2,10,1e-10, random()*10]:# time...
22 Vector3d v_transform = T * v;//就是通常的R*v+t,旋转和平移都包括进去了对于坐标第四个数默认补1 23 cout << "变换后的坐标为:\n" << v_transform << endl; 24 25 Quaterniond q = Quaterniond(R_vec);//用四元数表示旋转向量 26 cout << "四元数表示的旋转向量为:\n" << q.coef...
使用get_rotation_matrix_from_quaternion从四参数 Quaternions 中转换 第二个参数center,若不设置,则围绕点云质心旋转,旋转前后点云质心位置不变。 pcd.rotate(R) # 不指定旋转中心 若指定center,则整个点云围绕指定的坐标中心(x,y,z)旋转。旋转前后点云质心位置发生改变。
p = new Vector3(Random.Range(150f, 600f), spawnValues.y, Random.Range(671f,811f));//生成位置随机 Quaternion q = Quaternion.identity;//物体无旋转诞生 Instantiate(o, p, q); } public void AddPower() { power++; powerText.text = "Power: " + power; ...
unreal.RigUnit_MathQuaternionMul unreal.RigUnit_MathQuaternionNotEquals unreal.RigUnit_MathQuaternionRotateVector unreal.RigUnit_MathQuaternionRotationOrder unreal.RigUnit_MathQuaternionScale unreal.RigUnit_MathQuaternionScaleV2 unreal.RigUnit_MathQuaternionSelectBool unreal.RigUnit_MathQuaternionSlerp unreal.Rig...
array([1, 0, 0]) rotated_vector = rowan.rotate(one_unit, one_vec) mat = np.eye(3) quat_rotate = rowan.from_matrix(mat) alpha, beta, gamma = rowan.to_euler(quat_rotate) quat_rotate_returned = rowan.from_euler(alpha, beta, gamma) identity = rowan.to_matrix(quat_rotate_returned...
utility.Vector3dVector(point[:, 0:3]) pcd.colors = o3d.utility.Vector3dVector(point[:, 3:] / 255.) o3d.io.write_point_cloud(filename, pcd, write_ascii=False) for idx, point in enumerate(points): save_pointcloud(point, f"result_{idx}.ply") save_pointcloud(np.array(points)....
rotate_around(axes, theta) For 3D vectors, return the vector rotated around axis by the angle theta.>>> v = Vector3(1., 2., 3.) >>> axes = Vector3(1.,1.,0) >>> v.rotate_around(axes,math.pi/4) Vector3(2.65, 0.35, 2.62) ...