for second inrange(seconds): input_kb = cv2.waitKey(1) &0xFF if input_kb ==ord(' '):print('paused') cv2.waitKey(0)print('continued') time.sleep(1)print(second) second +=1cv2.destroyAllWindows() if __name__ =='__main__':pause_key(keypress=' ', seconds=10) 三、运行结果...
for second in range(seconds): input_kb = cv2.waitKey(1) & 0xFF if input_kb == ord(' '): print('paused') cv2.waitKey(0) print('continued') time.sleep(1) print(second) second += 1 cv2.destroyAllWindows() if __name__ == '__main__': pause_key(keypress=' ', seconds=10...
大家可以去添加上看一下~import time import cv2 import numpy as np def pause_key(keypress, second...
import time import cv2 import numpy as np def pause_key(keypress, seconds): key = 0 ...
(event) '''按键事件''' def keyPressEvent(self, event): if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty: super(TetrisGame, self).keyPressEvent(event) return key = event.key() # P键暂停 if key == Qt.Key_P: self.pause() return if self.is...
pause()方法用来暂停游戏,停止计时并在statusbar上显示一条信息。 代码语言:javascript 代码运行次数:0 运行 AI代码解释 1defpaintEvent(self,event):2'''paints all shapes of the game'''34painter=QPainter(self)5rect=self.contentsRect()6...
在第147 行,drawPressKeyMsg()函数调用在显示 Surface 对象的下角绘制“按键开始游戏。”的文本。这个动画循环会一直循环,直到checkForKeyPress()返回一个不是None的值,这会在玩家按下一个键时发生。在返回之前,pygame.event.get()被调用来清除在显示开始画面时在事件队列中积累的任何其他事件。 旋转不完美 你可...
30 key = event.key() 31 # P键暂停 32 if key == Qt.Key_P: 33 self.pause() 34 return 35 if self.is_paused: 36 return 37 else: 38 super(TetrisGame, self).keyPressEvent(event) 39 self.updateWindow() 40 41 42if __name__ == '__main__': ...
# Example of using input() to pause and continue print("Please press Enter to proceed.") input() print("Continuing execution after pressing Enter.") 在这个例子中,程序会等待用户按下回车键,然后继续执行。 实现用户输入验证 有时候,我们不仅需要捕获回车键,还需要验证用户的输入。可以通过结合while循环...
forkey, valueincfg.AUDIO_PATHS.items: ifkey =='bgm':continue game_sounds[key] = pygame.mixer.Sound(value) # 返回初始化数据 returnscreen, game_images, game_sounds '''主函数''' def main: # 初始化 screen, game_images, game_sounds = initGame ...