importos os.system("PAUSE") or if you want Tkinter: importtkMessageBoxastkmb tkmb.showinfo("Alert","Press OK to continue") (tkMessageBox should already be included with Tkinter) richieking44Master Poster 14 Years Ago why not also in wxpython... import...
Key.f13,"Key.media_volume_up":Key.media_volume_up,"Key.media_volume_down":Key.media_volume_down,"Key.media_volume_mute":Key.media_volume_mute,"Key.media_play_pause":Key.media_play_pause,"Key.f6":Key.f6,"Key.f5":Key.f5,"Key.right":Key.right,"Key.down":Key.down,"Key.left":Ke...
terminate() elif event.type == KEYDOWN: # Handle key presses keyPressed = True if event.key == K_LEFT: playerMoveTo = LEFT elif event.key == K_RIGHT: playerMoveTo = RIGHT elif event.key == K_UP: playerMoveTo = UP elif event.key == K_DOWN: playerMoveTo = DOWN # Set the ...
type == QUIT: sys.exit() any_keys_pressed = p.key.get_pressed() movement_keys = Vector2(0, 0) #Vector2 imported from gameobjects #movement keys are diectional (arrow) keys if any_keys_pressed[K_LEFT]: movement_keys.x = –1 elif any_keys_pressed[K_RIGHT]: movement_keys.x = ...
建议用类 监听部分有暂停键盘监听,恢复监听,销毁监听; 暂停后可以恢复,但销毁后不能再恢复 """ from pynput import keyboard import threading,time listener=keyboard.Listener() run_flag=True pause_flag=True def on_press(key): key_char = key.char if isinstance(key, keyboard.KeyCode) else str(key)...
QTimer.stop()方法停止定时器,start()方法将重新开始。值得注意的是这里没有pause()方法;stop()方法将清除任何当前的进度,start()方法将从配置的间隔重新开始。 从定时器获取信息 QTimer有一些方法,我们可以用来提取有关定时器状态的信息。例如,让我们通过以下代码让用户了解事情的进展: ...
) time.sleep(PAUSE_AMOUNT) # If this program was run (instead of imported), run the game: if __name__ == '__main__': try: main() except KeyboardInterrupt: print("Langton's Ant, by Al Sweigart email@protected") sys.exit() # When Ctrl-C is pressed, end the program. 在输入源...
Most programs go into a flurry of activity, and then pause waiting for a keypress or some other action on the part of the user. All you have to do is to be sure that the screen has been redrawn before pausing to wait for user input, by first calling stdscr.refresh() or the ...
starty}]direction = RIGHT# Start the apple in a random place.apple = getRandomLocation()while True: # main game loopfor event in pygame.event.get(): # event handling loopif event.type == QUIT:terminate()elif event.type == KEYDOWN:if (event.key == K_LEFT or event.key == K_a)...
In this code, you are slicing the array starting at the second element (index 1), going until the end of the array, and taking every second element. This results in an array with the values 2, 4, and 6. Notice that the stop value was omitted in the slice syntax, so it defaulted ...