首先,我们调用pygame库写一个获取按键的程序KeyPressModule.py import pygame def init(): pygame.init() win = pygame.display.set_mode((400, 400)) def getKey(keyName): ans = False for eve in pygame.event.get(): pass keyInput = pygame.key.get_pressed() myKey = getattr(pygame,'K_{}'...
pygame.key.get_pressed() 1.2 检测空格键 首先需要对获取的事件进行类型判断,如果类型是KEYDOWN,需要获取按下的键值并则进一步对键值进行判断。 代码语言:javascript 代码运行次数:0 运行 AI代码解释 foreventinpygame.event.get():#获取事件ifevent.typr==KEYDOWN:#判断事件类型 press_keys=pygame.key,get_press...
render('Press ENTER to continue or play again.', True, cfg.WHITE)] positions = [[120, 200], [155, 270], [80, 300]] while True: screen.fill((41, 36, 33)) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame....
停止运行)listener_esc=False# 图像样本的路径agree_path='image/agree.png'read_more_path='image/read_more.png'close_path='image/close.png'# 休息时长(单位s,最好调长一点)sleep_time=1# 置信度(建议调高,不然容易误触)confidence=0.8# 鼠标滚动速度scroll_speed=10defon_press(key):# ...
Let’s say you had this in a file calledmod.py: import fooclassBar(object): ...def__del__(self): foo.cleanup(self.myhandle) And you then tried to do this fromanother_mod.py: importmodmybar =mod.Bar() You’d get an uglyAttributeErrorexception. ...
The patching mechanism actually replaced thermmethod of allRemovalServiceinstances in our test method. That means that we can actually inspect the instances themselves. If you want to see more, try dropping in a breakpoint in your mocking code to get a good feel for how the patching mechanism...
NUM_1key.NUM_2key.NUM_EQUALkey.NUM_DIVIDEkey.NUM_MULTIPLYkey.NUM_SUBTRACTkey.NUM_ADDkey.NUM_DECIMALkey.NUM_ENTER#左右修饰键key.LCTRLkey.RCTRLkey.LSHIFTkey.RSHIFT判断按下哪个键:import pygletfrom pyglet.window import keywin=pyglet.window.Window(500,400)@win.eventdef on_key_press(symbol, ...
GetKeyState 获取指定的按键状态. GetMouseSpeed 获取系统鼠标的移动速度. KeyDown 按住指定的虚拟键码 KeyDownChar 按住指定的虚拟键码 KeyPress 按下指定的虚拟键码 KeyPressChar 按下指定的虚拟键码 KeyPressStr 根据指定的字符串序列,依次按顺序按下其中的字符. ...
Adding the Tap-key feature, which is holding a key down to activate an alternate function, can make a big difference. UsingDfor Navigation Tapingdoutputsd(press & release quickly), holdingddown activates navigation functions. d+has←
getAndRenderFace(img) '''显示实时视频流''' cv2.imshow('winname',img) # 在winname窗口上显示图像img key = cv2.waitKey(1) # 每1ms刷新图像 ,这里延时不能为 0,否则读取的结果会是静态帧 '''按a键退出程序,b键切换特效图像''' if key & 0xFF == ord('a'): # Press the...