首先,我们调用pygame库写一个获取按键的程序KeyPressModule.py import pygame def init(): pygame.init() win = pygame.display.set_mode((400, 400)) def getKey(keyName): ans = False for eve in pygame.event.get(): pass keyInput = py
pygame.key.get_pressed() 1.2 检测空格键 首先需要对获取的事件进行类型判断,如果类型是KEYDOWN,需要获取按下的键值并则进一步对键值进行判断。 代码语言:javascript 代码运行次数:0 运行 AI代码解释 foreventinpygame.event.get():#获取事件ifevent.typr==KEYDOWN:#判断事件类型 press_keys=pygame.key,get_press...
driver.implicitly_wait(10) # seconds driver.get("http://somedomain/url_that_delays_loading") myDynamicElement = driver.find_element_by_id("myDynamicElement") 1. 2. 3. 4. 5.
1. Get a key press 2. See if the key is the ENTER key 3. Find the Element that currently has focus 4. Click the Button if the Element with focus is a button"""QT_ENTER_KEY1='special 16777220'QT_ENTER_KEY2='special 16777221'layout= [[sg.Text('Test of Enter Key use')], [sg...
key_press=pygame.key.get_pressed() ifnotkey_press[K_UP]andball.rect.bottom<height: ball.movedown() elifkey_press[K_UP]andball.rect.top>0: ball.moveup() 实现效果: 游戏中,当按下上键时游戏对象就往上移动,一松开按键,游戏对象 就往下降 参考答案: importpygame frompygame.localsimport* fromsy...
current_window = (GetWindowText(GetForegroundWindow())) desired_window_name = "Stopwatch" #Whatever the name of your window should be if current_window == desired_window_name: with Listener( on_press=on_press, on_release=on_release) as listener: ...
render('Press ENTER to continue or play again.', True, cfg.WHITE)] positions = [[120, 200], [155, 270], [80, 300]] while True: screen.fill((41, 36, 33)) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame....
key_pressed = pygame.key.get_pressed ifkey_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]: hero.move(cfg.SCREENSIZE,'left') ifkey_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]: hero.move(cfg.SCREENSIZE,'right') # --随机生成食物 ...
press_keycode(29,64,59) 心得:由此方法可知,press_keycode 是可以模拟键盘的组如输入的如shifte+键盘,ctrl+键盘等等,需要与 META_键_ON 同时运用。 def getMobileKey(): key={'0':7,'1':8,'2':9,'3':10,'4':11,'5':12,'6':13,'7':14,'8':15,'9':16, ...
Debug.Log(“Space key pressed”); } } } “` 上述代码中,我们在`Update`函数中使用`Input.GetKeyDown(KeyCode.Space)`来检测空格键是否被按下。 类似地,我们可以使用`Input.GetKeyDown(KeyCode.UpArrow)`来检测方向键上是否被按下。 除了检测单个键之外,我们也可以检测多个键的组合。例如,我们可以使用以下代...